Add support to toggle different shader
behaviors

Updated HWUI to toggle overscroll stretch
implementation based on whether the
device supports high end graphics
or not

Bug: 187718492
Test: manual
Change-Id: I13a91a8861c07bec8af43268ba22d0f5b7060b4f
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index ad2cd8c..ded7994 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -478,7 +478,7 @@
         }
     }
 
-    if (Properties::stretchEffectBehavior == StretchEffectBehavior::UniformScale) {
+    if (Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale) {
         const StretchEffect& stretch = properties().layerProperties().getStretchEffect();
         if (!stretch.isEmpty()) {
             matrix.multiply(