Updated StretchEffect types
Added additional shader stretch effect type
to distinguish between shader based stretches that
are configured in HWUI as well as those that
are configured in both HWUI and SurfaceFlinger
Bug: 184297961
Test: manual
Change-Id: Ie1083cef7cbaf4f877783d67d429af7f5edd0a3c
diff --git a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
index 509884e..57cdde2 100644
--- a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
+++ b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
@@ -172,7 +172,7 @@
}
static bool stretchNeedsLayer(const LayerProperties& properties) {
- return Properties::stretchEffectBehavior == StretchEffectBehavior::Shader &&
+ return Properties::stretchEffectBehavior != StretchEffectBehavior::LinearScale &&
!properties.getStretchEffect().isEmpty();
}
@@ -253,7 +253,7 @@
const StretchEffect& stretch = properties.layerProperties().getStretchEffect();
if (stretch.isEmpty() ||
- Properties::stretchEffectBehavior != StretchEffectBehavior::Shader) {
+ Properties::stretchEffectBehavior == StretchEffectBehavior::LinearScale) {
// If we don't have any stretch effects, issue the filtered
// canvas draw calls to make sure we still punch a hole
// with the same canvas transformation + clip into the target