Split lighting out of SkiaPipeline
ReorderBarierDrawables includes SkiaPipeline just for the sake of
lighting, however SkiaPipeline brings much more unnecessary
dependencies. Splitting lighting our of SkiaPipeline should
make dependency resolution simpler.
Bug: 117921091
Test: all tests should pass
Change-Id: I6adf7c43555cfa3ff7090a1197fc11160d3a85ec
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index 8092b1d..e7efe2f 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -18,6 +18,7 @@
#include "DeferredLayerUpdater.h"
#include "LayerDrawable.h"
+#include "LightingInfo.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "hwui/Bitmap.h"
@@ -99,7 +100,7 @@
mRenderThread.getGrContext(), backendRT, this->getSurfaceOrigin(), colorType,
mSurfaceColorSpace, &props));
- SkiaPipeline::updateLighting(lightGeometry, lightInfo);
+ LightingInfo::updateLighting(lightGeometry, lightInfo);
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
SkMatrix::I());
layerUpdateQueue->clear();