Delete all ro.hwui.* props
Remove all ro.hwui.* tuning props and instead
calculate them from the screen resolution.
Or just hardcode them to what all devices
were hardcoding them to anyway.
Bug: 63741221
Test: Check cache size results on sailfish
Change-Id: I8b0d210572a246f4fefb076935cf5156a70c274c
diff --git a/libs/hwui/Properties.cpp b/libs/hwui/Properties.cpp
index b587248..acc7539 100644
--- a/libs/hwui/Properties.cpp
+++ b/libs/hwui/Properties.cpp
@@ -16,6 +16,7 @@
#include "Properties.h"
#include "Debug.h"
+#include "DeviceInfo.h"
#include <algorithm>
#include <cstdlib>
@@ -36,20 +37,6 @@
bool Properties::useBufferAge = true;
bool Properties::enablePartialUpdates = true;
-float Properties::textGamma = DEFAULT_TEXT_GAMMA;
-
-int Properties::fboCacheSize = DEFAULT_FBO_CACHE_SIZE;
-int Properties::gradientCacheSize = MB(DEFAULT_GRADIENT_CACHE_SIZE);
-int Properties::layerPoolSize = MB(DEFAULT_LAYER_CACHE_SIZE);
-int Properties::patchCacheSize = KB(DEFAULT_PATCH_CACHE_SIZE);
-int Properties::pathCacheSize = MB(DEFAULT_PATH_CACHE_SIZE);
-int Properties::renderBufferCacheSize = MB(DEFAULT_RENDER_BUFFER_CACHE_SIZE);
-int Properties::tessellationCacheSize = MB(DEFAULT_VERTEX_CACHE_SIZE);
-int Properties::textDropShadowCacheSize = MB(DEFAULT_DROP_SHADOW_CACHE_SIZE);
-int Properties::textureCacheSize = MB(DEFAULT_TEXTURE_CACHE_SIZE);
-
-float Properties::textureCacheFlushRate = DEFAULT_TEXTURE_CACHE_FLUSH_RATE;
-
DebugLevel Properties::debugLevel = kDebugDisabled;
OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
StencilClipDebug Properties::debugStencilClip = StencilClipDebug::Hide;
@@ -80,15 +67,6 @@
return defaultValue;
}
-static float property_get_float(const char* key, float defaultValue) {
- char buf[PROPERTY_VALUE_MAX] = {'\0',};
-
- if (property_get(key, buf, "") > 0) {
- return atof(buf);
- }
- return defaultValue;
-}
-
bool Properties::load() {
char property[PROPERTY_VALUE_MAX];
bool prevDebugLayersUpdates = debugLayersUpdates;
@@ -147,20 +125,6 @@
useBufferAge = property_get_bool(PROPERTY_USE_BUFFER_AGE, true);
enablePartialUpdates = property_get_bool(PROPERTY_ENABLE_PARTIAL_UPDATES, true);
- textGamma = property_get_float(PROPERTY_TEXT_GAMMA, DEFAULT_TEXT_GAMMA);
-
- fboCacheSize = property_get_int(PROPERTY_FBO_CACHE_SIZE, DEFAULT_FBO_CACHE_SIZE);
- gradientCacheSize = MB(property_get_float(PROPERTY_GRADIENT_CACHE_SIZE, DEFAULT_GRADIENT_CACHE_SIZE));
- layerPoolSize = MB(property_get_float(PROPERTY_LAYER_CACHE_SIZE, DEFAULT_LAYER_CACHE_SIZE));
- patchCacheSize = KB(property_get_float(PROPERTY_PATCH_CACHE_SIZE, DEFAULT_PATCH_CACHE_SIZE));
- pathCacheSize = MB(property_get_float(PROPERTY_PATH_CACHE_SIZE, DEFAULT_PATH_CACHE_SIZE));
- renderBufferCacheSize = MB(property_get_float(PROPERTY_RENDER_BUFFER_CACHE_SIZE, DEFAULT_RENDER_BUFFER_CACHE_SIZE));
- tessellationCacheSize = MB(property_get_float(PROPERTY_VERTEX_CACHE_SIZE, DEFAULT_VERTEX_CACHE_SIZE));
- textDropShadowCacheSize = MB(property_get_float(PROPERTY_DROP_SHADOW_CACHE_SIZE, DEFAULT_DROP_SHADOW_CACHE_SIZE));
- textureCacheSize = MB(property_get_float(PROPERTY_TEXTURE_CACHE_SIZE, DEFAULT_TEXTURE_CACHE_SIZE));
- textureCacheFlushRate = std::max(0.0f, std::min(1.0f,
- property_get_float(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, DEFAULT_TEXTURE_CACHE_FLUSH_RATE)));
-
filterOutTestOverhead = property_get_bool(PROPERTY_FILTER_TEST_OVERHEAD, false);
return (prevDebugLayersUpdates != debugLayersUpdates)