Add RenderProxy to host builds of hwui
This makes RenderProxy and DrawFrameTask compile on host.
Bug: 322360037
Test: build libhwui on host
Change-Id: I509519e6838ed250c1a1a68390e5e16769427f63
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index eab3605..715153b 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -42,7 +42,11 @@
RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,
IContextFactory* contextFactory)
: mRenderThread(RenderThread::getInstance()), mContext(nullptr) {
+#ifdef __ANDROID__
pid_t uiThreadId = pthread_gettid_np(pthread_self());
+#else
+ pid_t uiThreadId = 0;
+#endif
pid_t renderThreadId = getRenderThreadTid();
mContext = mRenderThread.queue().runSync([=, this]() -> CanvasContext* {
CanvasContext* context = CanvasContext::create(mRenderThread, translucent, rootRenderNode,
@@ -90,6 +94,7 @@
}
void RenderProxy::setHardwareBuffer(AHardwareBuffer* buffer) {
+#ifdef __ANDROID__
if (buffer) {
AHardwareBuffer_acquire(buffer);
}
@@ -99,6 +104,7 @@
AHardwareBuffer_release(hardwareBuffer);
}
});
+#endif
}
void RenderProxy::setSurface(ANativeWindow* window, bool enableTimeout) {
@@ -216,7 +222,9 @@
}
void RenderProxy::detachSurfaceTexture(DeferredLayerUpdater* layer) {
+#ifdef __ANDROID__
return mRenderThread.queue().runSync([&]() { layer->detachSurfaceTexture(); });
+#endif
}
void RenderProxy::destroyHardwareResources() {
@@ -324,11 +332,13 @@
}
});
}
+#ifdef __ANDROID__
if (!Properties::isolatedProcess) {
std::string grallocInfo;
GraphicBufferAllocator::getInstance().dump(grallocInfo);
dprintf(fd, "%s\n", grallocInfo.c_str());
}
+#endif
}
void RenderProxy::getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage) {
@@ -352,7 +362,11 @@
}
int RenderProxy::getRenderThreadTid() {
+#ifdef __ANDROID__
return mRenderThread.getTid();
+#else
+ return 0;
+#endif
}
void RenderProxy::addRenderNode(RenderNode* node, bool placeFront) {
@@ -461,7 +475,7 @@
int RenderProxy::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) {
ATRACE_NAME("HardwareBitmap readback");
RenderThread& thread = RenderThread::getInstance();
- if (gettid() == thread.getTid()) {
+ if (RenderThread::isCurrent()) {
// TODO: fix everything that hits this. We should never be triggering a readback ourselves.
return (int)thread.readback().copyHWBitmapInto(hwBitmap, bitmap);
} else {
@@ -472,7 +486,7 @@
int RenderProxy::copyImageInto(const sk_sp<SkImage>& image, SkBitmap* bitmap) {
RenderThread& thread = RenderThread::getInstance();
- if (gettid() == thread.getTid()) {
+ if (RenderThread::isCurrent()) {
// TODO: fix everything that hits this. We should never be triggering a readback ourselves.
return (int)thread.readback().copyImageInto(image, bitmap);
} else {