Add damage rect trace point

Fixes: 199541917
Test: took a trace
Change-Id: I938f5ce895d8c55ec027606286e8a3989ecc55e6
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 5fa0922..d6d7130 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -509,6 +509,8 @@
     Frame frame = mRenderPipeline->getFrame();
     SkRect windowDirty = computeDirtyRect(frame, &dirty);
 
+    ATRACE_FORMAT("Drawing " RECT_STRING, SK_RECT_ARGS(dirty));
+
     bool drew = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, &mLayerUpdateQueue,
                                       mContentDrawBounds, mOpaque, mLightInfo, mRenderNodes,
                                       &(profiler()));