Convert alpha from [0..1] to [0.255] range
Bug #8808886
Without this conversion, alpha was always set to 0 or 1 which causes
things to disappear mysteriously. Mysteries are meant to be solved
and I solved them all in 6 characters.
Change-Id: I2078420fbe968c046e999b0eabb24403e71108fd
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 6fc2771..ddb190e 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -3535,7 +3535,7 @@
getAlphaAndModeDirect(paint, alpha, mode);
if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
// if drawing a layer, ignore the paint's alpha
- *alpha = mDrawModifiers.mOverrideLayerAlpha;
+ *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
}
*alpha *= mSnapshot->alpha;
}