Have TurbulenceNoiseController respect config noise moves.

TurbulenceNoiseController was assigning its own noise move values. With
the recent config updates, it now should respect the config values.
also the class variable random is now a local to the config creation
function in MediaControlPanel.

Bug: 325079325
Test: MediaControlPanelTest, TurbulenceNoiseControllerTest
Flag: NA
Change-Id: I2a3415bfa2913a78d4d96d33f21e063a60eb78b8
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseController.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseController.kt
index 535c2d3..e862f0c 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseController.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseController.kt
@@ -17,7 +17,6 @@
 
 import android.view.View
 import androidx.annotation.VisibleForTesting
-import java.util.Random
 
 /** Plays [TurbulenceNoiseView] in ease-in, main (no easing), and ease-out order. */
 class TurbulenceNoiseController(private val turbulenceNoiseView: TurbulenceNoiseView) {
@@ -37,8 +36,6 @@
         }
     }
 
-    private val random = Random()
-
     /** Current state of the animation. */
     @VisibleForTesting
     var state: AnimationState = AnimationState.NOT_PLAYING
@@ -95,12 +92,7 @@
         }
         state = AnimationState.EASE_IN
 
-        // Add offset to avoid repetitive noise.
-        turbulenceNoiseView.playEaseIn(
-            offsetX = random.nextFloat(),
-            offsetY = random.nextFloat(),
-            this::playMainAnimation
-        )
+        turbulenceNoiseView.playEaseIn(this::playMainAnimation)
     }
 
     private fun playMainAnimation() {
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseView.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseView.kt
index c59bc10..5e72e3b 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseView.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseView.kt
@@ -109,7 +109,7 @@
 
     /** Plays the turbulence noise with linear ease-in. */
     @VisibleForTesting(otherwise = VisibleForTesting.PACKAGE_PRIVATE)
-    fun playEaseIn(offsetX: Float = 0f, offsetY: Float = 0f, onAnimationEnd: Runnable? = null) {
+    fun playEaseIn(onAnimationEnd: Runnable? = null) {
         if (noiseConfig == null) {
             return
         }
@@ -129,8 +129,8 @@
             val progress = updateListener.animatedValue as Float
 
             shader.setNoiseMove(
-                offsetX + initialX + timeInSec * config.noiseMoveSpeedX,
-                offsetY + initialY + timeInSec * config.noiseMoveSpeedY,
+                initialX + timeInSec * config.noiseMoveSpeedX,
+                initialY + timeInSec * config.noiseMoveSpeedY,
                 initialZ + timeInSec * config.noiseMoveSpeedZ
             )
 
diff --git a/packages/SystemUI/src/com/android/systemui/media/controls/ui/controller/MediaControlPanel.java b/packages/SystemUI/src/com/android/systemui/media/controls/ui/controller/MediaControlPanel.java
index e8ad4d3..4e940f1 100644
--- a/packages/SystemUI/src/com/android/systemui/media/controls/ui/controller/MediaControlPanel.java
+++ b/packages/SystemUI/src/com/android/systemui/media/controls/ui/controller/MediaControlPanel.java
@@ -260,7 +260,6 @@
     private TurbulenceNoiseController mTurbulenceNoiseController;
     private LoadingEffect mLoadingEffect;
     private final GlobalSettings mGlobalSettings;
-    private final Random mRandom = new Random();
     private TurbulenceNoiseAnimationConfig mTurbulenceNoiseAnimationConfig;
     private boolean mWasPlaying = false;
     private boolean mButtonClicked = false;
@@ -1294,13 +1293,14 @@
                 mMediaViewHolder.getTurbulenceNoiseView();
         int width = targetView.getWidth();
         int height = targetView.getHeight();
+        Random random = new Random();
 
         return new TurbulenceNoiseAnimationConfig(
                 /* gridCount= */ 2.14f,
                 TurbulenceNoiseAnimationConfig.DEFAULT_LUMINOSITY_MULTIPLIER,
-                /* noiseOffsetX= */ mRandom.nextFloat(),
-                /* noiseOffsetY= */ mRandom.nextFloat(),
-                /* noiseOffsetZ= */ mRandom.nextFloat(),
+                /* noiseOffsetX= */ random.nextFloat(),
+                /* noiseOffsetY= */ random.nextFloat(),
+                /* noiseOffsetZ= */ random.nextFloat(),
                 /* noiseMoveSpeedX= */ 0.42f,
                 /* noiseMoveSpeedY= */ 0f,
                 TurbulenceNoiseAnimationConfig.DEFAULT_NOISE_SPEED_Z,
diff --git a/packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseControllerTest.kt b/packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseControllerTest.kt
index 203096a..08b49f0 100644
--- a/packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseControllerTest.kt
+++ b/packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/turbulencenoise/TurbulenceNoiseControllerTest.kt
@@ -166,4 +166,28 @@
             assertThat(config.color).isEqualTo(expectedColor)
         }
     }
+
+    @Test
+    fun play_initializesShader() {
+        val expectedNoiseOffset = floatArrayOf(0.1f, 0.2f, 0.3f)
+        val config =
+            TurbulenceNoiseAnimationConfig(
+                noiseOffsetX = expectedNoiseOffset[0],
+                noiseOffsetY = expectedNoiseOffset[1],
+                noiseOffsetZ = expectedNoiseOffset[2]
+            )
+        val turbulenceNoiseView = TurbulenceNoiseView(context, null)
+        val turbulenceNoiseController = TurbulenceNoiseController(turbulenceNoiseView)
+
+        fakeExecutor.execute {
+            turbulenceNoiseController.play(SIMPLEX_NOISE, config)
+
+            assertThat(turbulenceNoiseView.noiseConfig).isNotNull()
+            val shader = turbulenceNoiseView.turbulenceNoiseShader!!
+            assertThat(shader).isNotNull()
+            assertThat(shader.noiseOffsetX).isEqualTo(expectedNoiseOffset[0])
+            assertThat(shader.noiseOffsetY).isEqualTo(expectedNoiseOffset[1])
+            assertThat(shader.noiseOffsetZ).isEqualTo(expectedNoiseOffset[2])
+        }
+    }
 }