Merge "Fix the problem that mDamageGenerationId is a random value" into main am: 7165268319 am: 6f85a7a688

Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/2921305

Change-Id: I9eca6dd2e750edd96bcad080fe5838441f70c3aa
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 0b42c88..f526a28 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -230,7 +230,7 @@
  * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
  */
 void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
-    if (mDamageGenerationId == info.damageGenerationId) {
+    if (mDamageGenerationId == info.damageGenerationId && mDamageGenerationId != 0) {
         // We hit the same node a second time in the same tree. We don't know the minimal
         // damage rect anymore, so just push the biggest we can onto our parent's transform
         // We push directly onto parent in case we are clipped to bounds but have moved position.
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index 1f3834be..c904542 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -262,7 +262,7 @@
     DisplayList mDisplayList;
     DisplayList mStagingDisplayList;
 
-    int64_t mDamageGenerationId;
+    int64_t mDamageGenerationId = 0;
 
     friend class AnimatorManager;
     AnimatorManager mAnimatorManager;