[HWUI] Use ANativeWindow_getNextFrameId api.
This is part of the work to move away from gui/Surface and onto
ANativeWindow in HWUI.
Bug: 137012798
Test: builds
Change-Id: I5862d7833b583b8295d1677e725ed58d97808b27
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 699b96a..c1435d1e 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -700,7 +700,7 @@
int64_t CanvasContext::getFrameNumber() {
// mFrameNumber is reset to -1 when the surface changes or we swap buffers
if (mFrameNumber == -1 && mNativeSurface.get()) {
- mFrameNumber = static_cast<int64_t>(mNativeSurface->getNextFrameNumber());
+ mFrameNumber = ANativeWindow_getNextFrameId(mNativeSurface->getNativeWindow());
}
return mFrameNumber;
}
diff --git a/libs/hwui/renderthread/ReliableSurface.h b/libs/hwui/renderthread/ReliableSurface.h
index 3247253..da5097c 100644
--- a/libs/hwui/renderthread/ReliableSurface.h
+++ b/libs/hwui/renderthread/ReliableSurface.h
@@ -43,8 +43,6 @@
int query(int what, int* value) const { return mSurface->query(what, value); }
- uint64_t getNextFrameNumber() const { return mSurface->getNextFrameNumber(); }
-
int getAndClearError() {
int ret = mBufferQueueState;
mBufferQueueState = OK;