Add some more scenes, replace linear with uniform

Test: this
Bug: 187718492
Change-Id: I171b5c15cd18645c2da1cffffa9635f83f8877e6
diff --git a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
index 0b43f09..1c5515c7d 100644
--- a/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
+++ b/libs/hwui/pipeline/skia/RenderNodeDrawable.cpp
@@ -248,7 +248,7 @@
 
             const StretchEffect& stretch = properties.layerProperties().getStretchEffect();
             if (stretch.isEmpty() ||
-                Properties::stretchEffectBehavior == StretchEffectBehavior::LinearScale) {
+                Properties::stretchEffectBehavior == StretchEffectBehavior::UniformScale) {
                 // If we don't have any stretch effects, issue the filtered
                 // canvas draw calls to make sure we still punch a hole
                 // with the same canvas transformation + clip into the target
@@ -327,7 +327,7 @@
             canvas->concat(*properties.getTransformMatrix());
         }
     }
-    if (Properties::stretchEffectBehavior == StretchEffectBehavior::LinearScale) {
+    if (Properties::stretchEffectBehavior == StretchEffectBehavior::UniformScale) {
         const StretchEffect& stretch = properties.layerProperties().getStretchEffect();
         if (!stretch.isEmpty()) {
             canvas->concat(