Isolate SpriteIcon into its own file.
This is to isolate differences between internal master and AOSP so that
the open source intern can work on a relatively new project.
It also isolates a divergent piece of code into SpriteIcon.cpp.
Bug: None
Test: Pointer icons in ApiDemos still work.
Change-Id: I1bf8f23411ad7170de2497d6fee0f70b015e9b5f
diff --git a/libs/input/SpriteController.h b/libs/input/SpriteController.h
index 2513544..137b564 100644
--- a/libs/input/SpriteController.h
+++ b/libs/input/SpriteController.h
@@ -20,9 +20,10 @@
#include <utils/RefBase.h>
#include <utils/Looper.h>
-#include <android/graphics/bitmap.h>
#include <gui/SurfaceComposerClient.h>
+#include "SpriteIcon.h"
+
namespace android {
/*
@@ -51,35 +52,6 @@
};
/*
- * Icon that a sprite displays, including its hotspot.
- */
-struct SpriteIcon {
- inline SpriteIcon() : style(0), hotSpotX(0), hotSpotY(0) { }
- inline SpriteIcon(const graphics::Bitmap& bitmap, int32_t style, float hotSpotX, float hotSpotY) :
- bitmap(bitmap), style(style), hotSpotX(hotSpotX), hotSpotY(hotSpotY) { }
-
- graphics::Bitmap bitmap;
- int32_t style;
- float hotSpotX;
- float hotSpotY;
-
- inline SpriteIcon copy() const {
- return SpriteIcon(bitmap.copy(ANDROID_BITMAP_FORMAT_RGBA_8888), style, hotSpotX, hotSpotY);
- }
-
- inline void reset() {
- bitmap.reset();
- style = 0;
- hotSpotX = 0;
- hotSpotY = 0;
- }
-
- inline bool isValid() const {
- return bitmap.isValid() && !bitmap.isEmpty();
- }
-};
-
-/*
* A sprite is a simple graphical object that is displayed on-screen above other layers.
* The basic sprite class is an interface.
* The implementation is provided by the sprite controller.