Create HintSessionWrapper in RT right after CanvasContext
Move the construction of the HintSessionWrapper to RT right after the
creation of the CanvasContext to ensure enough time is provided to
not block the critical path in most cases.
Bug: 263755904
Test: manual
Change-Id: Ibab98b811de9056c51092286398d5c41c4d1d86b
Merged-In: I1a67b163acd9c41156d9b9e14e974c67b6ba6ed5
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index a44b498..d9b650c 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -38,11 +38,18 @@
RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,
IContextFactory* contextFactory)
: mRenderThread(RenderThread::getInstance()), mContext(nullptr) {
- mContext = mRenderThread.queue().runSync([&]() -> CanvasContext* {
- return CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
+ pid_t uiThreadId = pthread_gettid_np(pthread_self());
+ pid_t renderThreadId = getRenderThreadTid();
+ mContext = mRenderThread.queue().runSync([=, this]() -> CanvasContext* {
+ CanvasContext* context =
+ CanvasContext::create(mRenderThread, translucent, rootRenderNode, contextFactory);
+ if (context != nullptr) {
+ mRenderThread.queue().post(
+ [=] { mDrawFrameTask.createHintSession(uiThreadId, renderThreadId); });
+ }
+ return context;
});
- mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode,
- pthread_gettid_np(pthread_self()), getRenderThreadTid());
+ mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode, uiThreadId, renderThreadId);
}
RenderProxy::~RenderProxy() {