Created HardwareBufferRenderer to support rendering into
HardwareBuffer targets.
Relnote: "Created HardwareBufferRenderer API to handle
rendering a single frame into a HardwareBuffer target."
Refactored dlsym logic for dynamically resolving AHardwareBuffer
methods to be shared across multiple locations.
Bug: 255692581
Test: Created HardwareBufferRendererTests
Change-Id: I749b5d763a9ee580abc2d6cc87bd94a46b7abdd9
diff --git a/libs/hwui/tests/unit/CanvasContextTests.cpp b/libs/hwui/tests/unit/CanvasContextTests.cpp
index 88420a5..9e376e3 100644
--- a/libs/hwui/tests/unit/CanvasContextTests.cpp
+++ b/libs/hwui/tests/unit/CanvasContextTests.cpp
@@ -38,7 +38,7 @@
std::unique_ptr<CanvasContext> canvasContext(
CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory, 0, 0));
- ASSERT_FALSE(canvasContext->hasSurface());
+ ASSERT_FALSE(canvasContext->hasOutputTarget());
canvasContext->destroy();
}