Created HardwareBufferRenderer to support rendering into
HardwareBuffer targets.
Relnote: "Created HardwareBufferRenderer API to handle
rendering a single frame into a HardwareBuffer target."
Refactored dlsym logic for dynamically resolving AHardwareBuffer
methods to be shared across multiple locations.
Bug: 255692581
Test: Created HardwareBufferRendererTests
Change-Id: I749b5d763a9ee580abc2d6cc87bd94a46b7abdd9
diff --git a/libs/hwui/renderthread/IRenderPipeline.h b/libs/hwui/renderthread/IRenderPipeline.h
index 35e370f..715c17d 100644
--- a/libs/hwui/renderthread/IRenderPipeline.h
+++ b/libs/hwui/renderthread/IRenderPipeline.h
@@ -16,17 +16,19 @@
#pragma once
+#include <SkColorSpace.h>
+#include <SkRect.h>
+#include <android-base/unique_fd.h>
+#include <utils/RefBase.h>
+
+#include "ColorMode.h"
#include "DamageAccumulator.h"
#include "FrameInfoVisualizer.h"
+#include "HardwareBufferRenderParams.h"
#include "LayerUpdateQueue.h"
#include "Lighting.h"
#include "SwapBehavior.h"
#include "hwui/Bitmap.h"
-#include "ColorMode.h"
-
-#include <SkColorSpace.h>
-#include <SkRect.h>
-#include <utils/RefBase.h>
class GrDirectContext;
@@ -64,10 +66,14 @@
const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
const std::vector<sp<RenderNode>>& renderNodes,
- FrameInfoVisualizer* profiler) = 0;
+ FrameInfoVisualizer* profiler,
+ const HardwareBufferRenderParams& bufferParams) = 0;
virtual bool swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
virtual DeferredLayerUpdater* createTextureLayer() = 0;
+ [[nodiscard]] virtual android::base::unique_fd flush() = 0;
+ virtual void setHardwareBuffer(AHardwareBuffer* hardwareBuffer) = 0;
+ virtual bool hasHardwareBuffer() = 0;
virtual bool setSurface(ANativeWindow* window, SwapBehavior swapBehavior) = 0;
virtual void onStop() = 0;
virtual bool isSurfaceReady() = 0;