Created HardwareBufferRenderer to support rendering into
HardwareBuffer targets.
Relnote: "Created HardwareBufferRenderer API to handle
rendering a single frame into a HardwareBuffer target."
Refactored dlsym logic for dynamically resolving AHardwareBuffer
methods to be shared across multiple locations.
Bug: 255692581
Test: Created HardwareBufferRendererTests
Change-Id: I749b5d763a9ee580abc2d6cc87bd94a46b7abdd9
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 78ae5cf..b769f8d 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -153,6 +153,7 @@
void CanvasContext::destroy() {
stopDrawing();
+ setHardwareBuffer(nullptr);
setSurface(nullptr);
setSurfaceControl(nullptr);
freePrefetchedLayers();
@@ -176,6 +177,19 @@
native_window_set_buffer_count(window, bufferCount);
}
+void CanvasContext::setHardwareBuffer(AHardwareBuffer* buffer) {
+ if (mHardwareBuffer) {
+ AHardwareBuffer_release(mHardwareBuffer);
+ mHardwareBuffer = nullptr;
+ }
+
+ if (buffer) {
+ AHardwareBuffer_acquire(buffer);
+ mHardwareBuffer = buffer;
+ }
+ mRenderPipeline->setHardwareBuffer(mHardwareBuffer);
+}
+
void CanvasContext::setSurface(ANativeWindow* window, bool enableTimeout) {
ATRACE_CALL();
@@ -257,7 +271,7 @@
mRenderThread.removeFrameCallback(this);
mRenderPipeline->onStop();
mRenderThread.cacheManager().onContextStopped(this);
- } else if (mIsDirty && hasSurface()) {
+ } else if (mIsDirty && hasOutputTarget()) {
mRenderThread.postFrameCallback(this);
}
}
@@ -390,7 +404,7 @@
mIsDirty = true;
- if (CC_UNLIKELY(!hasSurface())) {
+ if (CC_UNLIKELY(!hasOutputTarget())) {
mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
info.out.canDrawThisFrame = false;
return;
@@ -535,7 +549,7 @@
std::scoped_lock lock(mFrameMetricsReporterMutex);
drawResult = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry,
&mLayerUpdateQueue, mContentDrawBounds, mOpaque,
- mLightInfo, mRenderNodes, &(profiler()));
+ mLightInfo, mRenderNodes, &(profiler()), mBufferParams);
}
uint64_t frameCompleteNr = getFrameNumber();