Add GPU completion to FrameMetrics (1/3)
- Add SurfaceStatsCallback to TransactionCompletedListener
- Register a callback in RenderProxy to be called when we have
surface stats from SF via the BLAST callback.
- Instead of finishing a frame for frame metrics reporting
immediately, wait until BLAST callback fires, note GPU completion
time and finish frame.
- Expose GPU_COMPLETION in FrameMetrics
- Modify TOTAL_DURATION to also include GPU_COMPLETION
Test: FrameMetricsListenerTest
Fixes: 171046219
Change-Id: I16fa1d80cfc4e7a5527c18fec7e885409f17ee4d
diff --git a/libs/hwui/renderthread/RenderThread.h b/libs/hwui/renderthread/RenderThread.h
index bb7c518..a7d1ba8 100644
--- a/libs/hwui/renderthread/RenderThread.h
+++ b/libs/hwui/renderthread/RenderThread.h
@@ -17,6 +17,7 @@
#ifndef RENDERTHREAD_H_
#define RENDERTHREAD_H_
+#include <surface_control_private.h>
#include <GrDirectContext.h>
#include <SkBitmap.h>
#include <cutils/compiler.h>
@@ -81,11 +82,22 @@
typedef void (*ASC_acquire)(ASurfaceControl* control);
typedef void (*ASC_release)(ASurfaceControl* control);
+typedef void (*ASC_registerSurfaceStatsListener)(ASurfaceControl* control, void* context,
+ ASurfaceControl_SurfaceStatsListener func);
+typedef void (*ASC_unregisterSurfaceStatsListener)(void* context,
+ ASurfaceControl_SurfaceStatsListener func);
+
+typedef int64_t (*ASCStats_getAcquireTime)(ASurfaceControlStats* stats);
+typedef uint64_t (*ASCStats_getFrameNumber)(ASurfaceControlStats* stats);
+
struct ASurfaceControlFunctions {
ASurfaceControlFunctions();
-
ASC_acquire acquireFunc;
ASC_release releaseFunc;
+ ASC_registerSurfaceStatsListener registerListenerFunc;
+ ASC_unregisterSurfaceStatsListener unregisterListenerFunc;
+ ASCStats_getAcquireTime getAcquireTimeFunc;
+ ASCStats_getFrameNumber getFrameNumberFunc;
};
class ChoreographerSource;
@@ -114,6 +126,7 @@
RenderState& renderState() const { return *mRenderState; }
EglManager& eglManager() const { return *mEglManager; }
ProfileDataContainer& globalProfileData() { return mGlobalProfileData; }
+ std::mutex& getJankDataMutex() { return mJankDataMutex; }
Readback& readback();
GrDirectContext* getGrContext() const { return mGrContext.get(); }
@@ -205,6 +218,7 @@
sp<VulkanManager> mVkManager;
ASurfaceControlFunctions mASurfaceControlFunctions;
+ std::mutex mJankDataMutex;
};
} /* namespace renderthread */