Add GPU completion to FrameMetrics (1/3)
- Add SurfaceStatsCallback to TransactionCompletedListener
- Register a callback in RenderProxy to be called when we have
surface stats from SF via the BLAST callback.
- Instead of finishing a frame for frame metrics reporting
immediately, wait until BLAST callback fires, note GPU completion
time and finish frame.
- Expose GPU_COMPLETION in FrameMetrics
- Modify TOTAL_DURATION to also include GPU_COMPLETION
Test: FrameMetricsListenerTest
Fixes: 171046219
Change-Id: I16fa1d80cfc4e7a5527c18fec7e885409f17ee4d
diff --git a/libs/hwui/JankTracker.h b/libs/hwui/JankTracker.h
index b3fbbfe..0964553 100644
--- a/libs/hwui/JankTracker.h
+++ b/libs/hwui/JankTracker.h
@@ -84,12 +84,15 @@
// This is only used if we are in pipelined mode and are using HWC2,
// otherwise it's 0.
nsecs_t mDequeueTimeForgiveness = 0;
- ProfileDataContainer mData;
- ProfileDataContainer* mGlobalData;
+ ProfileDataContainer mData GUARDED_BY(mDataMutex);
+ ProfileDataContainer* mGlobalData GUARDED_BY(mDataMutex);
ProfileDataDescription mDescription;
// Ring buffer large enough for 2 seconds worth of frames
RingBuffer<FrameInfo, 120> mFrames;
+
+ // Mutex to protect acccess to mData and mGlobalData obtained from mGlobalData->getDataMutex
+ std::mutex& mDataMutex;
};
} /* namespace uirenderer */