Shared timeline plumbing
Add plumbing to get shared timeline data from Surface Flinger to HWUI
and back.
Bug: 162890382
Bug: 162888881
Bug: 162890407
Test: manual using ALOG messages in SF
Change-Id: I85c5eb56d2fa933889518854e7b79b1e65e29af3
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 4dcbc44..9371656 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -51,8 +51,10 @@
void RenderThread::frameCallback(int64_t frameTimeNanos, void* data) {
RenderThread* rt = reinterpret_cast<RenderThread*>(data);
+ int64_t vsyncId = AChoreographer_getVsyncId(rt->mChoreographer);
rt->mVsyncRequested = false;
- if (rt->timeLord().vsyncReceived(frameTimeNanos) && !rt->mFrameCallbackTaskPending) {
+ if (rt->timeLord().vsyncReceived(frameTimeNanos, frameTimeNanos, vsyncId) &&
+ !rt->mFrameCallbackTaskPending) {
ATRACE_NAME("queue mFrameCallbackTask");
rt->mFrameCallbackTaskPending = true;
nsecs_t runAt = (frameTimeNanos + rt->mDispatchFrameDelay);