Add Game Default Frame Rate calls

Update Game mode intervention frame rate override
and add game default frame rate override JNI calls
to SurfaceFlinger. Game default frame rate depends on
two sysprops:

To determine if it's enabled:
1) persist.graphics.game_default_frame_rate.enabled
To determine the default frame rate value:
2) ro.surface_flinger.game_default_frame_rate_override

This change adds setGameDefaultFrameRateOverride to
call into SurfaceFlinger. Meanwhile it also changes the
original override call to setGameModeFrameRateOverride
to differenitate between those two calls.

Bug: 286084594
Test: atest GameManagerServiceTests
Change-Id: I68f93e79fda5457303b49d0bd8f0edbb14e01b3f
diff --git a/AconfigFlags.bp b/AconfigFlags.bp
index 904109b..2e086b3 100644
--- a/AconfigFlags.bp
+++ b/AconfigFlags.bp
@@ -26,6 +26,7 @@
     ":android.os.flags-aconfig-java{.generated_srcjars}",
     ":android.os.vibrator.flags-aconfig-java{.generated_srcjars}",
     ":android.security.flags-aconfig-java{.generated_srcjars}",
+    ":android.server.app.flags-aconfig-java{.generated_srcjars}",
     ":android.service.chooser.flags-aconfig-java{.generated_srcjars}",
     ":android.service.notification.flags-aconfig-java{.generated_srcjars}",
     ":android.view.flags-aconfig-java{.generated_srcjars}",
@@ -834,6 +835,19 @@
     defaults: ["framework-minus-apex-aconfig-java-defaults"],
 }
 
+// App
+aconfig_declarations {
+    name: "android.server.app.flags-aconfig",
+    package: "android.server.app",
+    srcs: ["services/core/java/com/android/server/app/flags.aconfig"],
+}
+
+java_aconfig_library {
+    name: "android.server.app.flags-aconfig-java",
+    aconfig_declarations: "android.server.app.flags-aconfig",
+    defaults: ["framework-minus-apex-aconfig-java-defaults"],
+}
+
 // WebView
 aconfig_declarations {
     name: "android.webkit.flags-aconfig",
diff --git a/core/java/android/app/IGameManagerService.aidl b/core/java/android/app/IGameManagerService.aidl
index 9a818e4..bfec9430 100644
--- a/core/java/android/app/IGameManagerService.aidl
+++ b/core/java/android/app/IGameManagerService.aidl
@@ -52,4 +52,6 @@
     void removeGameModeListener(IGameModeListener gameModeListener);
     void addGameStateListener(IGameStateListener gameStateListener);
     void removeGameStateListener(IGameStateListener gameStateListener);
+    @EnforcePermission("MANAGE_GAME_MODE")
+    void toggleGameDefaultFrameRate(boolean isEnabled);
 }
diff --git a/services/core/java/com/android/server/app/GameManagerService.java b/services/core/java/com/android/server/app/GameManagerService.java
index 824bdd4..b182538 100644
--- a/services/core/java/com/android/server/app/GameManagerService.java
+++ b/services/core/java/com/android/server/app/GameManagerService.java
@@ -19,6 +19,7 @@
 import static android.content.Intent.ACTION_PACKAGE_ADDED;
 import static android.content.Intent.ACTION_PACKAGE_REMOVED;
 import static android.content.Intent.EXTRA_REPLACING;
+import static android.server.app.Flags.gameDefaultFrameRate;
 
 import static com.android.internal.R.styleable.GameModeConfig_allowGameAngleDriver;
 import static com.android.internal.R.styleable.GameModeConfig_allowGameDownscaling;
@@ -28,6 +29,7 @@
 import static com.android.internal.util.ConcurrentUtils.DIRECT_EXECUTOR;
 
 import android.Manifest;
+import android.annotation.EnforcePermission;
 import android.annotation.NonNull;
 import android.annotation.Nullable;
 import android.annotation.RequiresPermission;
@@ -66,11 +68,13 @@
 import android.os.IBinder;
 import android.os.Looper;
 import android.os.Message;
+import android.os.PermissionEnforcer;
 import android.os.PowerManagerInternal;
 import android.os.Process;
 import android.os.RemoteException;
 import android.os.ResultReceiver;
 import android.os.ShellCallback;
+import android.os.SystemProperties;
 import android.os.UserManager;
 import android.provider.DeviceConfig;
 import android.provider.DeviceConfig.Properties;
@@ -138,12 +142,17 @@
     static final int WRITE_GAME_MODE_INTERVENTION_LIST_FILE = 6;
     static final int WRITE_DELAY_MILLIS = 10 * 1000;  // 10 seconds
     static final int LOADING_BOOST_MAX_DURATION = 5 * 1000;  // 5 seconds
+    static final String PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED =
+            "persist.graphics.game_default_frame_rate.enabled";
+    static final String PROPERTY_RO_SURFACEFLINGER_GAME_DEFAULT_FRAME_RATE =
+            "ro.surface_flinger.game_default_frame_rate_override";
 
     private static final String PACKAGE_NAME_MSG_KEY = "packageName";
     private static final String USER_ID_MSG_KEY = "userId";
     private static final String GAME_MODE_INTERVENTION_LIST_FILE_NAME =
             "game_mode_intervention.list";
 
+
     private final Context mContext;
     private final Object mLock = new Object();
     private final Object mDeviceConfigLock = new Object();
@@ -154,7 +163,6 @@
     private final PackageManager mPackageManager;
     private final UserManager mUserManager;
     private final PowerManagerInternal mPowerManagerInternal;
-    private final File mSystemDir;
     @VisibleForTesting
     final AtomicFile mGameModeInterventionListFile;
     private DeviceConfigListener mDeviceConfigListener;
@@ -175,28 +183,56 @@
     final MyUidObserver mUidObserver;
     @GuardedBy("mUidObserverLock")
     private final Set<Integer> mForegroundGameUids = new HashSet<>();
+    private final GameManagerServiceSystemPropertiesWrapper mSysProps;
+
+    @VisibleForTesting
+    static class Injector {
+        public GameManagerServiceSystemPropertiesWrapper createSystemPropertiesWrapper() {
+            return new GameManagerServiceSystemPropertiesWrapper() {
+                @Override
+                public String get(String key, String def) {
+                    return SystemProperties.get(key, def);
+                }
+                @Override
+                public boolean getBoolean(String key, boolean def) {
+                    return SystemProperties.getBoolean(key, def);
+                }
+
+                @Override
+                public int getInt(String key, int def) {
+                    return SystemProperties.getInt(key, def);
+                }
+
+                @Override
+                public void set(String key, String val) {
+                    SystemProperties.set(key, val);
+                }
+            };
+        }
+    }
 
     public GameManagerService(Context context) {
         this(context, createServiceThread().getLooper());
     }
 
     GameManagerService(Context context, Looper looper) {
-        this(context, looper, Environment.getDataDirectory());
+        this(context, looper, Environment.getDataDirectory(), new Injector());
     }
 
     @VisibleForTesting(visibility = VisibleForTesting.Visibility.PRIVATE)
-    GameManagerService(Context context, Looper looper, File dataDir) {
+    GameManagerService(Context context, Looper looper, File dataDir, Injector injector) {
+        super(PermissionEnforcer.fromContext(context));
         mContext = context;
         mHandler = new SettingsHandler(looper);
         mPackageManager = mContext.getPackageManager();
         mUserManager = mContext.getSystemService(UserManager.class);
         mPowerManagerInternal = LocalServices.getService(PowerManagerInternal.class);
-        mSystemDir = new File(dataDir, "system");
-        mSystemDir.mkdirs();
-        FileUtils.setPermissions(mSystemDir.toString(),
+        File systemDir = new File(dataDir, "system");
+        systemDir.mkdirs();
+        FileUtils.setPermissions(systemDir.toString(),
                 FileUtils.S_IRWXU | FileUtils.S_IRWXG | FileUtils.S_IROTH | FileUtils.S_IXOTH,
                 -1, -1);
-        mGameModeInterventionListFile = new AtomicFile(new File(mSystemDir,
+        mGameModeInterventionListFile = new AtomicFile(new File(systemDir,
                 GAME_MODE_INTERVENTION_LIST_FILE_NAME));
         FileUtils.setPermissions(mGameModeInterventionListFile.getBaseFile().getAbsolutePath(),
                 FileUtils.S_IRUSR | FileUtils.S_IWUSR
@@ -220,6 +256,8 @@
         } catch (RemoteException e) {
             Slog.w(TAG, "Could not register UidObserver");
         }
+
+        mSysProps = injector.createSystemPropertiesWrapper();
     }
 
     @Override
@@ -1588,7 +1626,7 @@
         try {
             final float fps = 0.0f;
             final int uid = mPackageManager.getPackageUidAsUser(packageName, userId);
-            setOverrideFrameRate(uid, fps);
+            setGameModeFrameRateOverride(uid, fps);
         } catch (PackageManager.NameNotFoundException e) {
             return;
         }
@@ -1620,7 +1658,7 @@
         try {
             final float fps = modeConfig.getFps();
             final int uid = mPackageManager.getPackageUidAsUser(packageName, userId);
-            setOverrideFrameRate(uid, fps);
+            setGameModeFrameRateOverride(uid, fps);
         } catch (PackageManager.NameNotFoundException e) {
             return;
         }
@@ -2159,14 +2197,70 @@
     }
 
     @VisibleForTesting
-    void setOverrideFrameRate(int uid, float frameRate) {
-        nativeSetOverrideFrameRate(uid, frameRate);
+    void setGameModeFrameRateOverride(int uid, float frameRate) {
+        nativeSetGameModeFrameRateOverride(uid, frameRate);
+    }
+
+    @VisibleForTesting
+    void setGameDefaultFrameRateOverride(int uid, float frameRate) {
+        Slog.v(TAG, "setDefaultFrameRateOverride : " + uid + " , " + frameRate);
+        nativeSetGameDefaultFrameRateOverride(uid, frameRate);
+    }
+
+    private float getGameDefaultFrameRate() {
+        final boolean isGameDefaultFrameRateEnabled;
+        float gameDefaultFrameRate = 0.0f;
+        synchronized (mLock) {
+            isGameDefaultFrameRateEnabled =
+                    mSysProps.getBoolean(
+                            PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED, true);
+        }
+        if (gameDefaultFrameRate()) {
+            gameDefaultFrameRate = isGameDefaultFrameRateEnabled
+                    ? (float) mSysProps.getInt(
+                            PROPERTY_RO_SURFACEFLINGER_GAME_DEFAULT_FRAME_RATE, 0) : 0.0f;
+        }
+        return gameDefaultFrameRate;
+    }
+
+    @Override
+    @EnforcePermission(Manifest.permission.MANAGE_GAME_MODE)
+    public void toggleGameDefaultFrameRate(boolean isEnabled) {
+        toggleGameDefaultFrameRate_enforcePermission();
+        if (gameDefaultFrameRate()) {
+            Slog.v(TAG, "toggleGameDefaultFrameRate : " + isEnabled);
+            this.toggleGameDefaultFrameRateUnchecked(isEnabled);
+        }
+    }
+
+    private void toggleGameDefaultFrameRateUnchecked(boolean isEnabled) {
+        // Update system properties.
+        // Here we only need to immediately update games that are in the foreground.
+        // We will update game default frame rate when a game comes into foreground in
+        // MyUidObserver.
+        synchronized (mLock) {
+            if (isEnabled) {
+                mSysProps.set(
+                        PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED, "true");
+            } else {
+                mSysProps.set(
+                        PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED, "false");
+            }
+        }
+
+        // Update all foreground games' frame rate.
+        synchronized (mUidObserverLock) {
+            for (int uid : mForegroundGameUids) {
+                setGameDefaultFrameRateOverride(uid, getGameDefaultFrameRate());
+            }
+        }
     }
 
     /**
      * load dynamic library for frame rate overriding JNI calls
      */
-    private static native void nativeSetOverrideFrameRate(int uid, float frameRate);
+    private static native void nativeSetGameModeFrameRateOverride(int uid, float frameRate);
+    private static native void nativeSetGameDefaultFrameRateOverride(int uid, float frameRate);
 
     final class MyUidObserver extends UidObserver {
         @Override
@@ -2179,6 +2273,7 @@
         @Override
         public void onUidStateChanged(int uid, int procState, long procStateSeq, int capability) {
             synchronized (mUidObserverLock) {
+
                 if (procState != ActivityManager.PROCESS_STATE_TOP) {
                     disableGameMode(uid);
                     return;
@@ -2198,6 +2293,7 @@
                     Slog.v(TAG, "Game power mode ON (process state was changed to foreground)");
                     mPowerManagerInternal.setPowerMode(Mode.GAME, true);
                 }
+                setGameDefaultFrameRateOverride(uid, getGameDefaultFrameRate());
                 mForegroundGameUids.add(uid);
             }
         }
diff --git a/services/core/java/com/android/server/app/GameManagerServiceSystemPropertiesWrapper.java b/services/core/java/com/android/server/app/GameManagerServiceSystemPropertiesWrapper.java
new file mode 100644
index 0000000..afaceda
--- /dev/null
+++ b/services/core/java/com/android/server/app/GameManagerServiceSystemPropertiesWrapper.java
@@ -0,0 +1,67 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.server.app;
+
+import android.annotation.NonNull;
+import android.annotation.Nullable;
+import android.os.SystemProperties;
+/**
+ * Wrapper interface to access {@link SystemProperties}.
+ *
+ * @hide
+ */
+interface GameManagerServiceSystemPropertiesWrapper {
+    /**
+     * Get the String value for the given {@code key}.
+     *
+     * @param key the key to lookup
+     * @param def the default value in case the property is not set or empty
+     * @return if the {@code key} isn't found, return {@code def} if it isn't null, or an empty
+     * string otherwise
+     */
+    @NonNull
+    String get(@NonNull String key, @Nullable String def);
+    /**
+     * Get the Boolean value for the given {@code key}.
+     *
+     * @param key the key to lookup
+     * @param def the default value in case the property is not set or empty
+     * @return if the {@code key} isn't found, return {@code def} if it isn't null, not parsable
+     * or an empty string otherwise
+     */
+    @NonNull
+    boolean getBoolean(@NonNull String key, boolean def);
+
+    /**
+     * Get the Integer value for the given {@code key}.
+     *
+     * @param key the key to lookup
+     * @param def the default value in case the property is not set or empty
+     * @return if the {@code key} isn't found, return {@code def} if it isn't null, not parsable
+     * or an empty string otherwise
+     */
+    @NonNull
+    int getInt(@NonNull String key, int def);
+    /**
+     * Set the value for the given {@code key} to {@code val}.
+     *
+     * @throws IllegalArgumentException if the {@code val} exceeds 91 characters
+     * @throws RuntimeException if the property cannot be set, for example, if it was blocked by
+     * SELinux. libc will log the underlying reason.
+     */
+    void set(@NonNull String key, @Nullable String val);
+}
diff --git a/services/core/java/com/android/server/app/flags.aconfig b/services/core/java/com/android/server/app/flags.aconfig
new file mode 100644
index 0000000..f2e4783
--- /dev/null
+++ b/services/core/java/com/android/server/app/flags.aconfig
@@ -0,0 +1,9 @@
+package: "android.server.app"
+
+flag {
+    name: "game_default_frame_rate"
+    namespace: "game"
+    description: "This flag guards the new behavior with the addition of Game Default Frame Rate feature."
+    bug: "286084594"
+    is_fixed_read_only: true
+}
\ No newline at end of file
diff --git a/services/core/jni/com_android_server_app_GameManagerService.cpp b/services/core/jni/com_android_server_app_GameManagerService.cpp
index 3028813..f593f40 100644
--- a/services/core/jni/com_android_server_app_GameManagerService.cpp
+++ b/services/core/jni/com_android_server_app_GameManagerService.cpp
@@ -25,15 +25,21 @@
 
 namespace android {
 
-static void android_server_app_GameManagerService_nativeSetOverrideFrameRate(JNIEnv* env,
-                                                                             jclass clazz, jint uid,
-                                                                             jfloat frameRate) {
-    SurfaceComposerClient::setOverrideFrameRate(uid, frameRate);
+static void android_server_app_GameManagerService_nativeSetGameModeFrameRateOverride(
+        JNIEnv* env, jclass clazz, jint uid, jfloat frameRate) {
+    SurfaceComposerClient::setGameModeFrameRateOverride(uid, frameRate);
+}
+
+static void android_server_app_GameManagerService_nativeSetGameDefaultFrameRateOverride(
+        JNIEnv* env, jclass clazz, jint uid, jfloat frameRate) {
+    SurfaceComposerClient::setGameDefaultFrameRateOverride(uid, frameRate);
 }
 
 static const JNINativeMethod gMethods[] = {
-        {"nativeSetOverrideFrameRate", "(IF)V",
-         (void*)android_server_app_GameManagerService_nativeSetOverrideFrameRate},
+        {"nativeSetGameModeFrameRateOverride", "(IF)V",
+         (void*)android_server_app_GameManagerService_nativeSetGameModeFrameRateOverride},
+        {"nativeSetGameDefaultFrameRateOverride", "(IF)V",
+         (void*)android_server_app_GameManagerService_nativeSetGameDefaultFrameRateOverride},
 };
 
 int register_android_server_app_GameManagerService(JNIEnv* env) {
diff --git a/services/tests/mockingservicestests/src/com/android/server/app/GameManagerServiceTests.java b/services/tests/mockingservicestests/src/com/android/server/app/GameManagerServiceTests.java
index 6906dec..76d4d55 100644
--- a/services/tests/mockingservicestests/src/com/android/server/app/GameManagerServiceTests.java
+++ b/services/tests/mockingservicestests/src/com/android/server/app/GameManagerServiceTests.java
@@ -18,7 +18,10 @@
 
 import static com.android.dx.mockito.inline.extended.ExtendedMockito.mockitoSession;
 import static com.android.server.app.GameManagerService.CANCEL_GAME_LOADING_MODE;
+import static com.android.server.app.GameManagerService.Injector;
 import static com.android.server.app.GameManagerService.LOADING_BOOST_MAX_DURATION;
+import static com.android.server.app.GameManagerService.PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED;
+import static com.android.server.app.GameManagerService.PROPERTY_RO_SURFACEFLINGER_GAME_DEFAULT_FRAME_RATE;
 import static com.android.server.app.GameManagerService.SET_GAME_STATE;
 import static com.android.server.app.GameManagerService.WRITE_DELAY_MILLIS;
 import static com.android.server.app.GameManagerService.WRITE_GAME_MODE_INTERVENTION_LIST_FILE;
@@ -33,6 +36,7 @@
 import static org.junit.Assert.assertTrue;
 import static org.junit.Assert.fail;
 import static org.mockito.ArgumentMatchers.anyBoolean;
+import static org.mockito.ArgumentMatchers.anyFloat;
 import static org.mockito.ArgumentMatchers.anyInt;
 import static org.mockito.ArgumentMatchers.anyString;
 import static org.mockito.Mockito.any;
@@ -72,9 +76,12 @@
 import android.os.PowerManagerInternal;
 import android.os.RemoteException;
 import android.os.UserManager;
+import android.os.test.FakePermissionEnforcer;
 import android.os.test.TestLooper;
 import android.platform.test.annotations.Presubmit;
+import android.platform.test.flag.junit.SetFlagsRule;
 import android.provider.DeviceConfig;
+import android.server.app.Flags;
 
 import androidx.test.InstrumentationRegistry;
 import androidx.test.filters.SmallTest;
@@ -85,6 +92,7 @@
 
 import org.junit.After;
 import org.junit.Before;
+import org.junit.Rule;
 import org.junit.Test;
 import org.junit.runner.RunWith;
 import org.mockito.ArgumentCaptor;
@@ -108,6 +116,7 @@
 @Presubmit
 public class GameManagerServiceTests {
     @Mock MockContext mMockContext;
+    @Rule public final SetFlagsRule mSetFlagsRule = new SetFlagsRule();
     private static final String TAG = "GameManagerServiceTests";
     private static final String PACKAGE_NAME_INVALID = "com.android.app";
     private static final int USER_ID_1 = 1001;
@@ -126,6 +135,11 @@
     private UserManager mMockUserManager;
     private BroadcastReceiver mShutDownActionReceiver;
 
+    private FakePermissionEnforcer mFakePermissionEnforcer = new FakePermissionEnforcer();
+
+    @Mock
+    private GameManagerServiceSystemPropertiesWrapper mSysPropsMock;
+
     @Captor
     ArgumentCaptor<IBinder.DeathRecipient> mDeathRecipientCaptor;
 
@@ -193,6 +207,8 @@
             switch (name) {
                 case Context.USER_SERVICE:
                     return mMockUserManager;
+                case Context.PERMISSION_ENFORCER_SERVICE:
+                    return mFakePermissionEnforcer;
             }
             throw new UnsupportedOperationException("Couldn't find system service: " + name);
         }
@@ -222,6 +238,8 @@
         when(mMockPackageManager.getPackageUidAsUser(mPackageName, USER_ID_1)).thenReturn(
                 DEFAULT_PACKAGE_UID);
         LocalServices.addService(PowerManagerInternal.class, mMockPowerManager);
+
+        mSetFlagsRule.enableFlags(Flags.FLAG_GAME_DEFAULT_FRAME_RATE);
     }
 
     private void mockAppCategory(String packageName, @ApplicationInfo.Category int category)
@@ -1695,9 +1713,8 @@
         mockModifyGameModeGranted();
         final Context context = InstrumentationRegistry.getContext();
         GameManagerService gameManagerService =
-                new GameManagerService(mMockContext,
-                        mTestLooper.getLooper(),
-                        context.getFilesDir());
+                new GameManagerService(mMockContext, mTestLooper.getLooper(), context.getFilesDir(),
+                        new Injector());
         startUser(gameManagerService, USER_ID_1);
         startUser(gameManagerService, USER_ID_2);
 
@@ -1786,7 +1803,7 @@
         mockDeviceConfigBattery();
         final Context context = InstrumentationRegistry.getContext();
         GameManagerService gameManagerService = new GameManagerService(mMockContext,
-                mTestLooper.getLooper(), context.getFilesDir());
+                mTestLooper.getLooper(), context.getFilesDir(), new Injector());
         startUser(gameManagerService, USER_ID_1);
         startUser(gameManagerService, USER_ID_2);
         gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_BATTERY, USER_ID_1);
@@ -1962,7 +1979,7 @@
         assertTrue(
                 gameManagerService.mHandler.hasEqualMessages(WRITE_GAME_MODE_INTERVENTION_LIST_FILE,
                         USER_ID_1));
-        Mockito.verify(gameManagerService).setOverrideFrameRate(
+        Mockito.verify(gameManagerService).setGameModeFrameRateOverride(
                 ArgumentMatchers.eq(DEFAULT_PACKAGE_UID),
                 ArgumentMatchers.eq(60.0f));
         checkFps(gameManagerService, GameManager.GAME_MODE_CUSTOM, 60);
@@ -2035,7 +2052,7 @@
                 mTestLooper.getLooper()));
         startUser(gameManagerService, USER_ID_1);
         gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_PERFORMANCE, USER_ID_1);
-        Mockito.verify(gameManagerService).setOverrideFrameRate(
+        Mockito.verify(gameManagerService).setGameModeFrameRateOverride(
                 ArgumentMatchers.eq(DEFAULT_PACKAGE_UID),
                 ArgumentMatchers.eq(90.0f));
         checkFps(gameManagerService, GameManager.GAME_MODE_PERFORMANCE, 90);
@@ -2044,7 +2061,7 @@
         when(DeviceConfig.getProperty(anyString(), anyString()))
                 .thenReturn(configStringAfter);
         gameManagerService.updateConfigsForUser(USER_ID_1, false, mPackageName);
-        Mockito.verify(gameManagerService).setOverrideFrameRate(
+        Mockito.verify(gameManagerService).setGameModeFrameRateOverride(
                 ArgumentMatchers.eq(DEFAULT_PACKAGE_UID),
                 ArgumentMatchers.eq(0.0f));
     }
@@ -2061,14 +2078,14 @@
                 mTestLooper.getLooper()));
         startUser(gameManagerService, USER_ID_1);
         gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_PERFORMANCE, USER_ID_1);
-        Mockito.verify(gameManagerService).setOverrideFrameRate(
+        Mockito.verify(gameManagerService).setGameModeFrameRateOverride(
                 ArgumentMatchers.eq(DEFAULT_PACKAGE_UID),
                 ArgumentMatchers.eq(90.0f));
         checkFps(gameManagerService, GameManager.GAME_MODE_PERFORMANCE, 90);
 
         mockInterventionsDisabledNoOptInFromXml();
         gameManagerService.updateConfigsForUser(USER_ID_1, false, mPackageName);
-        Mockito.verify(gameManagerService).setOverrideFrameRate(
+        Mockito.verify(gameManagerService).setGameModeFrameRateOverride(
                 ArgumentMatchers.eq(DEFAULT_PACKAGE_UID),
                 ArgumentMatchers.eq(0.0f));
         checkFps(gameManagerService, GameManager.GAME_MODE_PERFORMANCE, 0);
@@ -2087,14 +2104,14 @@
         startUser(gameManagerService, USER_ID_1);
 
         gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_PERFORMANCE, USER_ID_1);
-        Mockito.verify(gameManagerService).setOverrideFrameRate(
+        Mockito.verify(gameManagerService).setGameModeFrameRateOverride(
                 ArgumentMatchers.eq(DEFAULT_PACKAGE_UID),
                 ArgumentMatchers.eq(90.0f));
         checkFps(gameManagerService, GameManager.GAME_MODE_PERFORMANCE, 90);
 
         mockInterventionsEnabledAllOptInFromXml();
         gameManagerService.updateConfigsForUser(USER_ID_1, false, mPackageName);
-        Mockito.verify(gameManagerService).setOverrideFrameRate(
+        Mockito.verify(gameManagerService).setGameModeFrameRateOverride(
                 ArgumentMatchers.eq(DEFAULT_PACKAGE_UID),
                 ArgumentMatchers.eq(0.0f));
     }
@@ -2390,4 +2407,138 @@
                 DEFAULT_PACKAGE_UID, ActivityManager.PROCESS_STATE_TRANSIENT_BACKGROUND, 0, 0);
         verify(mMockPowerManager, times(0)).setPowerMode(Mode.GAME, false);
     }
+
+    @Test
+    public void testGameDefaultFrameRate_FlagOn() throws Exception {
+        mFakePermissionEnforcer.grant(Manifest.permission.MANAGE_GAME_MODE);
+
+        GameManagerService gameManagerService = Mockito.spy(
+                new GameManagerService(mMockContext, mTestLooper.getLooper(),
+                        InstrumentationRegistry.getContext().getFilesDir(),
+                        new Injector(){
+                            @Override
+                            public GameManagerServiceSystemPropertiesWrapper
+                                    createSystemPropertiesWrapper() {
+                                return mSysPropsMock;
+                            }
+                        }));
+
+        // Set up a game in the foreground.
+        String[] packages = {mPackageName};
+        when(mMockPackageManager.getPackagesForUid(DEFAULT_PACKAGE_UID)).thenReturn(packages);
+        gameManagerService.mUidObserver.onUidStateChanged(
+                DEFAULT_PACKAGE_UID, ActivityManager.PROCESS_STATE_TOP, 0, 0);
+
+        // Toggle game default frame rate on.
+        when(mSysPropsMock.getInt(
+                ArgumentMatchers.eq(PROPERTY_RO_SURFACEFLINGER_GAME_DEFAULT_FRAME_RATE),
+                anyInt())).thenReturn(60);
+        when(mSysPropsMock.getBoolean(
+                ArgumentMatchers.eq(PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED),
+                ArgumentMatchers.eq(true))).thenReturn(true);
+        gameManagerService.toggleGameDefaultFrameRate(true);
+
+        // Verify that:
+        // 1) The system property is set correctly
+        // 2) setDefaultFrameRateOverride is called with correct arguments
+        Mockito.verify(mSysPropsMock).set(
+                ArgumentMatchers.eq(PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED),
+                ArgumentMatchers.eq("true"));
+        Mockito.verify(gameManagerService, times(1))
+                .setGameDefaultFrameRateOverride(ArgumentMatchers.eq(DEFAULT_PACKAGE_UID),
+                                                 ArgumentMatchers.eq(60.0f));
+
+        // Adding another game to the foreground.
+        String anotherGamePkg = "another.game";
+        String[] packages2 = {anotherGamePkg};
+        mockAppCategory(anotherGamePkg, ApplicationInfo.CATEGORY_GAME);
+        int somePackageId = DEFAULT_PACKAGE_UID + 1;
+        when(mMockPackageManager.getPackagesForUid(somePackageId)).thenReturn(packages2);
+
+        gameManagerService.mUidObserver.onUidStateChanged(
+                somePackageId, ActivityManager.PROCESS_STATE_TOP, 0, 0);
+
+        // Toggle game default frame rate off.
+        when(mSysPropsMock.getBoolean(
+                ArgumentMatchers.eq(PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED),
+                ArgumentMatchers.eq(true))).thenReturn(false);
+        gameManagerService.toggleGameDefaultFrameRate(false);
+
+        // Verify that:
+        // 1) The system property is set correctly
+        // 2) setDefaultFrameRateOverride is called with correct arguments
+        Mockito.verify(mSysPropsMock).set(
+                ArgumentMatchers.eq(PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED),
+                ArgumentMatchers.eq("false"));
+        Mockito.verify(gameManagerService).setGameDefaultFrameRateOverride(
+                ArgumentMatchers.eq(DEFAULT_PACKAGE_UID), ArgumentMatchers.eq(0.0f));
+        Mockito.verify(gameManagerService).setGameDefaultFrameRateOverride(
+                ArgumentMatchers.eq(somePackageId), ArgumentMatchers.eq(0.0f));
+    }
+
+    @Test
+    public void testGameDefaultFrameRate_FlagOff() throws Exception {
+        mSetFlagsRule.disableFlags(Flags.FLAG_GAME_DEFAULT_FRAME_RATE);
+        mFakePermissionEnforcer.grant(Manifest.permission.MANAGE_GAME_MODE);
+
+        GameManagerService gameManagerService = Mockito.spy(
+                new GameManagerService(mMockContext, mTestLooper.getLooper(),
+                        InstrumentationRegistry.getContext().getFilesDir(),
+                        new Injector(){
+                            @Override
+                            public GameManagerServiceSystemPropertiesWrapper
+                                    createSystemPropertiesWrapper() {
+                                return mSysPropsMock;
+                            }
+                        }));
+
+        // Set up a game in the foreground.
+        String[] packages = {mPackageName};
+        when(mMockPackageManager.getPackagesForUid(DEFAULT_PACKAGE_UID)).thenReturn(packages);
+        gameManagerService.mUidObserver.onUidStateChanged(
+                DEFAULT_PACKAGE_UID, ActivityManager.PROCESS_STATE_TOP, 0, 0);
+
+        // Toggle game default frame rate on.
+        when(mSysPropsMock.getInt(
+                ArgumentMatchers.eq(PROPERTY_RO_SURFACEFLINGER_GAME_DEFAULT_FRAME_RATE),
+                anyInt())).thenReturn(60);
+        when(mSysPropsMock.getBoolean(
+                ArgumentMatchers.eq(PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED),
+                ArgumentMatchers.eq(true))).thenReturn(true);
+
+        gameManagerService.toggleGameDefaultFrameRate(true);
+
+        // Verify that:
+        // 1) System property is never set
+        // 2) setGameDefaultFrameRateOverride() should never be called if the flag is disabled.
+        Mockito.verify(mSysPropsMock, never()).set(
+                ArgumentMatchers.eq(PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED),
+                anyString());
+        Mockito.verify(gameManagerService, never())
+                .setGameDefaultFrameRateOverride(anyInt(), anyFloat());
+
+        // Toggle game default frame rate off.
+        String anotherGamePkg = "another.game";
+        String[] packages2 = {anotherGamePkg};
+        mockAppCategory(anotherGamePkg, ApplicationInfo.CATEGORY_GAME);
+        int somePackageId = DEFAULT_PACKAGE_UID + 1;
+        when(mMockPackageManager.getPackagesForUid(somePackageId)).thenReturn(packages2);
+        gameManagerService.mUidObserver.onUidStateChanged(
+                somePackageId, ActivityManager.PROCESS_STATE_TOP, 0, 0);
+        gameManagerService.mUidObserver.onUidStateChanged(
+                somePackageId, ActivityManager.PROCESS_STATE_FOREGROUND_SERVICE, 0, 0);
+        when(mSysPropsMock.getBoolean(
+                ArgumentMatchers.eq(PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED),
+                ArgumentMatchers.eq(true))).thenReturn(false);
+
+        gameManagerService.toggleGameDefaultFrameRate(false);
+        // Verify that:
+        // 1) System property is never set
+        // 2) setGameDefaultFrameRateOverride() should never be called if the flag is disabled.
+        Mockito.verify(mSysPropsMock, never()).set(
+                ArgumentMatchers.eq(PROPERTY_PERSISTENT_GFX_GAME_DEFAULT_FRAME_RATE_ENABLED),
+                anyString());
+        Mockito.verify(gameManagerService, never())
+                .setGameDefaultFrameRateOverride(anyInt(), anyFloat());
+    }
 }