Pointer icon refactor for mouse (base)
When PointerChoreographer is enabled, CursorInputMapper no longer
depends on the legacy PointerController. PointerChoreographer is
responsible for accumulating movements, fading/unfading pointers,
and deciding display/coordinates.
Test: atest libinputservice_test
Bug: 293587049
Change-Id: Ie35b385a99623bbcb2e47b394b7cf2c0f7c5bc0e
diff --git a/libs/input/PointerController.cpp b/libs/input/PointerController.cpp
index abd9284..576ebc1 100644
--- a/libs/input/PointerController.cpp
+++ b/libs/input/PointerController.cpp
@@ -24,6 +24,7 @@
#include <SkColor.h>
#include <android-base/stringprintf.h>
#include <android-base/thread_annotations.h>
+#include <com_android_input_flags.h>
#include <ftl/enum.h>
#include <mutex>
@@ -34,6 +35,8 @@
#define INDENT2 " "
#define INDENT3 " "
+namespace input_flags = com::android::input::flags;
+
namespace android {
namespace {
@@ -63,10 +66,20 @@
std::shared_ptr<PointerController> PointerController::create(
const sp<PointerControllerPolicyInterface>& policy, const sp<Looper>& looper,
- SpriteController& spriteController, bool enabled) {
+ SpriteController& spriteController, bool enabled, ControllerType type) {
// using 'new' to access non-public constructor
- std::shared_ptr<PointerController> controller = std::shared_ptr<PointerController>(
- new PointerController(policy, looper, spriteController, enabled));
+ std::shared_ptr<PointerController> controller;
+ switch (type) {
+ case ControllerType::MOUSE:
+ controller = std::shared_ptr<PointerController>(
+ new MousePointerController(policy, looper, spriteController, enabled));
+ break;
+ case ControllerType::LEGACY:
+ default:
+ controller = std::shared_ptr<PointerController>(
+ new PointerController(policy, looper, spriteController, enabled));
+ break;
+ }
/*
* Now we need to hook up the constructed PointerController object to its callbacks.
@@ -375,4 +388,13 @@
return dump;
}
+// --- MousePointerController ---
+
+MousePointerController::MousePointerController(const sp<PointerControllerPolicyInterface>& policy,
+ const sp<Looper>& looper,
+ SpriteController& spriteController, bool enabled)
+ : PointerController(policy, looper, spriteController, enabled) {
+ PointerController::setPresentation(Presentation::POINTER);
+}
+
} // namespace android