Move Layer creation/deletion into the RenderPipeline.
Test: refactoring. existing tests still pass.
Change-Id: I032c33896a0cb74c91e2a913a584373518466b88
diff --git a/libs/hwui/renderthread/OpenGLPipeline.h b/libs/hwui/renderthread/OpenGLPipeline.h
index e08fd9b..34d9bc0 100644
--- a/libs/hwui/renderthread/OpenGLPipeline.h
+++ b/libs/hwui/renderthread/OpenGLPipeline.h
@@ -56,6 +56,9 @@
LayerUpdateQueue* layerUpdateQueue, bool opaque,
const BakedOpRenderer::LightInfo& lightInfo) override;
TaskManager* getTaskManager() override;
+ bool createOrUpdateLayer(RenderNode* node,
+ const DamageAccumulator& damageAccumulator) override;
+ static void destroyLayer(RenderNode* node);
private:
EglManager& mEglManager;