GameManagerService: Use the default UidObserver implementation.

A class which overrides IUidObserver.Stub with empty callback
implementations was added in change
I2ff1e868586861e4dcd6586ad22139ba84eaf39c to simplify BroadcastQueue
interface complexity. Using this default implementation will mean less
churn when new callbacks are added to IUidObserver, or existing callback
method signatures are changed.

Bug: 274486653
Test: Presubmit, smoke test on cuttlefish.
Change-Id: Ief2d65e23e0967f6d4d9812af41f433dede9af3d
diff --git a/services/art-profile b/services/art-profile
index c2ef53c..64c7f3d 100644
--- a/services/art-profile
+++ b/services/art-profile
@@ -2371,10 +2371,10 @@
 HSPLcom/android/server/am/UserController;->updateStartedUserArrayLU()V
 HSPLcom/android/server/am/UserState;-><init>(Landroid/os/UserHandle;)V
 HSPLcom/android/server/app/GameManagerService$LocalService;->getResolutionScalingFactor(Ljava/lang/String;I)F
-HSPLcom/android/server/app/GameManagerService$UidObserver$$ExternalSyntheticLambda0;-><init>(Lcom/android/server/app/GameManagerService$UidObserver;I)V
-HSPLcom/android/server/app/GameManagerService$UidObserver$$ExternalSyntheticLambda0;->test(Ljava/lang/Object;)Z
-HSPLcom/android/server/app/GameManagerService$UidObserver;->disableGameMode(I)V+]Ljava/util/Set;Ljava/util/HashSet;]Landroid/os/PowerManagerInternal;Lcom/android/server/power/PowerManagerService$LocalService;
-HSPLcom/android/server/app/GameManagerService$UidObserver;->onUidStateChanged(IIJI)V+]Lcom/android/server/app/GameManagerService$UidObserver;Lcom/android/server/app/GameManagerService$UidObserver;]Ljava/util/stream/Stream;Ljava/util/stream/ReferencePipeline$Head;]Landroid/content/Context;Landroid/app/ContextImpl;]Landroid/content/pm/PackageManager;Landroid/app/ApplicationPackageManager;]Landroid/os/PowerManagerInternal;Lcom/android/server/power/PowerManagerService$LocalService;]Ljava/util/Set;Ljava/util/HashSet;
+HSPLcom/android/server/app/GameManagerService$MyUidObserver$$ExternalSyntheticLambda0;-><init>(Lcom/android/server/app/GameManagerService$MyUidObserver;I)V
+HSPLcom/android/server/app/GameManagerService$MyUidObserver$$ExternalSyntheticLambda0;->test(Ljava/lang/Object;)Z
+HSPLcom/android/server/app/GameManagerService$MyUidObserver;->disableGameMode(I)V+]Ljava/util/Set;Ljava/util/HashSet;]Landroid/os/PowerManagerInternal;Lcom/android/server/power/PowerManagerService$LocalService;
+HSPLcom/android/server/app/GameManagerService$MyUidObserver;->onUidStateChanged(IIJI)V+]Lcom/android/server/app/GameManagerService$MyUidObserver;Lcom/android/server/app/GameManagerService$MyUidObserver;]Ljava/util/stream/Stream;Ljava/util/stream/ReferencePipeline$Head;]Landroid/content/Context;Landroid/app/ContextImpl;]Landroid/content/pm/PackageManager;Landroid/app/ApplicationPackageManager;]Landroid/os/PowerManagerInternal;Lcom/android/server/power/PowerManagerService$LocalService;]Ljava/util/Set;Ljava/util/HashSet;
 HSPLcom/android/server/app/GameManagerService;->-$$Nest$fgetmContext(Lcom/android/server/app/GameManagerService;)Landroid/content/Context;
 HSPLcom/android/server/app/GameManagerService;->-$$Nest$fgetmForegroundGameUids(Lcom/android/server/app/GameManagerService;)Ljava/util/Set;
 HSPLcom/android/server/app/GameManagerService;->-$$Nest$fgetmUidObserverLock(Lcom/android/server/app/GameManagerService;)Ljava/lang/Object;