Update frameworks/base to use newer SkRuntimeEffect::MakeForShader

This enforces stricter rules on the SkSL at effect creation time, and
ensures it's valid as an SkShader (vs. an SkColorFilter). Also updated
some SkSL that was already (or would become) illegal:

- Child shaders must be declared 'uniform', not 'in'
- sampling a child requires coordinates

Bug: skia:11813
Change-Id: I743b985b5012723186a43e58e9e3ccf29d809d2b
(cherry picked from commit 7556777511b46a0c1a4cdab55d8ba59d99f7c328)
diff --git a/libs/hwui/jni/Shader.cpp b/libs/hwui/jni/Shader.cpp
index 2e4d7f62..9018443 100644
--- a/libs/hwui/jni/Shader.cpp
+++ b/libs/hwui/jni/Shader.cpp
@@ -239,7 +239,8 @@
 
 static jlong RuntimeShader_createShaderBuilder(JNIEnv* env, jobject, jstring sksl) {
     ScopedUtfChars strSksl(env, sksl);
-    auto result = SkRuntimeEffect::Make(SkString(strSksl.c_str()), SkRuntimeEffect::Options{});
+    auto result = SkRuntimeEffect::MakeForShader(SkString(strSksl.c_str()),
+                                                 SkRuntimeEffect::Options{});
     if (result.effect.get() == nullptr) {
         doThrowIAE(env, result.errorText.c_str());
         return 0;