Add SurfaceControl to hwui
add a method, setSurfaceControl, for java layer to pass surface control to the render thread
Bug: 173671170
Test: call setSurfaceControl method in ViewRootImpl.java
Change-Id: I886a79c377938f19cf38b9058f2bec64e1439000
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 65afcc3..9543d47 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -133,6 +133,7 @@
void CanvasContext::destroy() {
stopDrawing();
setSurface(nullptr);
+ setSurfaceControl(nullptr);
freePrefetchedLayers();
destroyHardwareResources();
mAnimationContext->destroy();
@@ -173,6 +174,19 @@
setupPipelineSurface();
}
+void CanvasContext::setSurfaceControl(ASurfaceControl* surfaceControl) {
+ if (surfaceControl == mSurfaceControl) return;
+
+ auto funcs = mRenderThread.getASurfaceControlFunctions();
+ if (mSurfaceControl != nullptr) {
+ funcs.releaseFunc(mSurfaceControl);
+ }
+ mSurfaceControl = surfaceControl;
+ if (mSurfaceControl != nullptr) {
+ funcs.acquireFunc(mSurfaceControl);
+ }
+}
+
void CanvasContext::setupPipelineSurface() {
bool hasSurface = mRenderPipeline->setSurface(
mNativeSurface ? mNativeSurface->getNativeWindow() : nullptr, mSwapBehavior);