Change how memory policy is configured
Should be a mostly no-op but adds a handful of new options
* Adds a 'MemoryPolicy' to mostly consolidate memory settings
* Moves trim handling into HWUI proper
* Adds settings for UI hidden & context destruction that's not
dependent on TRIM signals
* Treats persistent process the same as system_server
* Tweaks HardwareBitmapUploader timeout to reduce churn
Bug: 245565051
Test: builds & boots
Change-Id: I1f1b3db884ef7fa45ff2556436464a99440b998e
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp
index 3ff4081..7a7f1ab 100644
--- a/libs/hwui/renderthread/RenderThread.cpp
+++ b/libs/hwui/renderthread/RenderThread.cpp
@@ -251,7 +251,7 @@
mEglManager = new EglManager();
mRenderState = new RenderState(*this);
mVkManager = VulkanManager::getInstance();
- mCacheManager = new CacheManager();
+ mCacheManager = new CacheManager(*this);
}
void RenderThread::setupFrameInterval() {
@@ -453,6 +453,8 @@
// next vsync (oops), so none of the callbacks are run.
requestVsync();
}
+
+ mCacheManager->onThreadIdle();
}
return false;
@@ -502,6 +504,11 @@
HardwareBitmapUploader::initialize();
}
+void RenderThread::trimMemory(TrimLevel level) {
+ ATRACE_CALL();
+ cacheManager().trimMemory(level);
+}
+
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */