Change how memory policy is configured
Should be a mostly no-op but adds a handful of new options
* Adds a 'MemoryPolicy' to mostly consolidate memory settings
* Moves trim handling into HWUI proper
* Adds settings for UI hidden & context destruction that's not
dependent on TRIM signals
* Treats persistent process the same as system_server
* Tweaks HardwareBitmapUploader timeout to reduce churn
Bug: 245565051
Test: builds & boots
Change-Id: I1f1b3db884ef7fa45ff2556436464a99440b998e
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 40a0bac..3324715 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -196,7 +196,8 @@
// Avoid creating a RenderThread to do a trimMemory.
if (RenderThread::hasInstance()) {
RenderThread& thread = RenderThread::getInstance();
- thread.queue().post([&thread, level]() { CanvasContext::trimMemory(thread, level); });
+ const auto trimLevel = static_cast<TrimLevel>(level);
+ thread.queue().post([&thread, trimLevel]() { thread.trimMemory(trimLevel); });
}
}
@@ -205,7 +206,7 @@
RenderThread& thread = RenderThread::getInstance();
thread.queue().post([&thread]() {
if (thread.getGrContext()) {
- thread.cacheManager().trimMemory(CacheManager::TrimMemoryMode::Complete);
+ thread.cacheManager().trimMemory(TrimLevel::COMPLETE);
}
});
}