Rename VkFunctorDrawable->VkInteropFunctorDrawable

The Vulkan functor is currently doing interop, calling into the real
OpenGL functor. We will be adding a real, non-interop Vulkan functor
soon. In order to enable that, this patch renames the existing
VkFunctorDrawable to VkInteropFunctorDrawable. That allows us to use the
name VkFunctorDrawable for the real functor.

Test: This is a simple rename. Existing unit tests should work.

BUG=115613038

Change-Id: I427ad4d17ee92c3832e7bace55450b41a036f557
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
index 2ca110f..7fc41ac 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
@@ -22,7 +22,7 @@
 #include "SkiaProfileRenderer.h"
 #include "renderstate/RenderState.h"
 #include "renderthread/Frame.h"
-#include "VkFunctorDrawable.h"
+#include "VkInteropFunctorDrawable.h"
 
 #include <SkSurface.h>
 #include <SkTypes.h>
@@ -144,7 +144,7 @@
 }
 
 void SkiaVulkanPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
-    VkFunctorDrawable::vkInvokeFunctor(functor);
+    VkInteropFunctorDrawable::vkInvokeFunctor(functor);
 }
 
 sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread,