Update shade transition on full expand or collapse
On the lockscreen, this is normally done by a call in
LockscreenShadeTransitionController when updating dragDownAmount.
However it seems that sometimes this update doesn't happen, leaving
MediaHierarchyManager in a bad state. This change listens to the
ShadeInteractor as a backup to ensure the state is updated when the
transition has finished.
Bug: 319244625
Flag: com.android.systemui.media_controls_lockscreen_shade_bug_fix
Test: manual - swipe shade while locked and unlocked and landscape mode
Test: manual - same on tablet device
Change-Id: I5c310ab038603c33f0a6a202ebcee9110e0612d9
diff --git a/packages/SystemUI/aconfig/systemui.aconfig b/packages/SystemUI/aconfig/systemui.aconfig
index 4311e79..6b3ddc7 100644
--- a/packages/SystemUI/aconfig/systemui.aconfig
+++ b/packages/SystemUI/aconfig/systemui.aconfig
@@ -981,6 +981,16 @@
}
flag {
+ name: "media_controls_lockscreen_shade_bug_fix"
+ namespace: "systemui"
+ description: "Use ShadeInteractor for media location changes"
+ bug: "319244625"
+ metadata {
+ purpose: PURPOSE_BUGFIX
+ }
+}
+
+flag {
namespace: "systemui"
name: "enable_view_capture_tracing"
description: "Enables view capture tracing in System UI."
diff --git a/packages/SystemUI/src/com/android/systemui/media/controls/ui/controller/MediaHierarchyManager.kt b/packages/SystemUI/src/com/android/systemui/media/controls/ui/controller/MediaHierarchyManager.kt
index 601d563..88a28bf 100644
--- a/packages/SystemUI/src/com/android/systemui/media/controls/ui/controller/MediaHierarchyManager.kt
+++ b/packages/SystemUI/src/com/android/systemui/media/controls/ui/controller/MediaHierarchyManager.kt
@@ -36,6 +36,7 @@
import com.android.app.animation.Interpolators
import com.android.app.tracing.traceSection
import com.android.keyguard.KeyguardViewController
+import com.android.systemui.Flags.mediaControlsLockscreenShadeBugFix
import com.android.systemui.communal.ui.viewmodel.CommunalTransitionViewModel
import com.android.systemui.dagger.SysUISingleton
import com.android.systemui.dagger.qualifiers.Application
@@ -483,8 +484,7 @@
object : StatusBarStateController.StateListener {
override fun onStatePreChange(oldState: Int, newState: Int) {
// We're updating the location before the state change happens, since we want
- // the
- // location of the previous state to still be up to date when the animation
+ // the location of the previous state to still be up to date when the animation
// starts
if (
newState == StatusBarState.SHADE_LOCKED &&
@@ -588,6 +588,17 @@
}
}
+ if (mediaControlsLockscreenShadeBugFix()) {
+ coroutineScope.launch {
+ shadeInteractor.shadeExpansion.collect { expansion ->
+ if (expansion >= 1f || expansion <= 0f) {
+ // Shade has fully expanded or collapsed: force transition amount update
+ setTransitionToFullShadeAmount(expansion)
+ }
+ }
+ }
+ }
+
val settingsObserver: ContentObserver =
object : ContentObserver(handler) {
override fun onChange(selfChange: Boolean, uri: Uri?) {