Defer Meshed creation
Refactored Mesh API to defer creation of
SkMesh instances until a GrDirectContext
can be obtained on the RenderThread.
This creates an SkMesh during the prepare
tree step when the UI thread is blocked
to ensure no concurrency issues.
Bug: b/265044322
Test: atest CtsUiRenderingTestCases:MeshTest
Change-Id: Ica8c364b99952e0ee71f7b95b312cf29c51ebc2a
diff --git a/libs/hwui/Android.bp b/libs/hwui/Android.bp
index bcbe706..536bb49 100644
--- a/libs/hwui/Android.bp
+++ b/libs/hwui/Android.bp
@@ -332,6 +332,7 @@
"jni/android_graphics_Matrix.cpp",
"jni/android_graphics_Picture.cpp",
"jni/android_graphics_DisplayListCanvas.cpp",
+ "jni/android_graphics_Mesh.cpp",
"jni/android_graphics_RenderNode.cpp",
"jni/android_nio_utils.cpp",
"jni/android_util_PathParser.cpp",
@@ -351,7 +352,6 @@
"jni/ImageDecoder.cpp",
"jni/Interpolator.cpp",
"jni/MeshSpecification.cpp",
- "jni/Mesh.cpp",
"jni/MaskFilter.cpp",
"jni/NinePatch.cpp",
"jni/NinePatchPeeker.cpp",
@@ -538,6 +538,7 @@
"Interpolator.cpp",
"LightingInfo.cpp",
"Matrix.cpp",
+ "Mesh.cpp",
"MemoryPolicy.cpp",
"PathParser.cpp",
"Properties.cpp",