Adjust how present semaphore is handled

Avoids stashing a semaphore in a field
use unique_fd to ensure an unused present fence isn't leaked

Test: sample app ran in a loop for 3 hours, FD usage remained constant
Fixes: 295332012
Change-Id: Iee38e86587805ef3596e5f7efea3ca3b5c7758b3
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
index 86096d5..12cb69d 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
@@ -87,7 +87,7 @@
     }
 
     if (backBuffer.get() == nullptr) {
-        return {false, -1};
+        return {false, -1, android::base::unique_fd{}};
     }
 
     // update the coordinates of the global light position based on surface rotation
@@ -110,10 +110,10 @@
         profiler->draw(profileRenderer);
     }
 
-    nsecs_t submissionTime = IRenderPipeline::DrawResult::kUnknownTime;
+    VulkanManager::VkDrawResult drawResult;
     {
         ATRACE_NAME("flush commands");
-        submissionTime = vulkanManager().finishFrame(backBuffer.get());
+        drawResult = vulkanManager().finishFrame(backBuffer.get());
     }
     layerUpdateQueue->clear();
 
@@ -122,11 +122,12 @@
         dumpResourceCacheUsage();
     }
 
-    return {true, submissionTime};
+    return {true, drawResult.submissionTime, std::move(drawResult.presentFence)};
 }
 
-bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
-                                     FrameInfo* currentFrameInfo, bool* requireSwap) {
+bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, IRenderPipeline::DrawResult& drawResult,
+                                     const SkRect& screenDirty, FrameInfo* currentFrameInfo,
+                                     bool* requireSwap) {
     // Even if we decided to cancel the frame, from the perspective of jank
     // metrics the frame was swapped at this point
     currentFrameInfo->markSwapBuffers();
@@ -135,10 +136,10 @@
         return false;
     }
 
-    *requireSwap = drew;
+    *requireSwap = drawResult.success;
 
     if (*requireSwap) {
-        vulkanManager().swapBuffers(mVkSurface, screenDirty);
+        vulkanManager().swapBuffers(mVkSurface, screenDirty, std::move(drawResult.presentFence));
     }
 
     return *requireSwap;