Merge "Update the global light position based on the rotation of the surface." into tm-dev
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
index 0e4a1f9..99fd463 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
@@ -74,7 +74,15 @@
if (backBuffer.get() == nullptr) {
return false;
}
- LightingInfo::updateLighting(lightGeometry, lightInfo);
+
+ // update the coordinates of the global light position based on surface rotation
+ SkPoint lightCenter = mVkSurface->getCurrentPreTransform().mapXY(lightGeometry.center.x,
+ lightGeometry.center.y);
+ LightGeometry localGeometry = lightGeometry;
+ localGeometry.center.x = lightCenter.fX;
+ localGeometry.center.y = lightCenter.fY;
+
+ LightingInfo::updateLighting(localGeometry, lightInfo);
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer,
mVkSurface->getCurrentPreTransform());