Fix ReliableSurface to be more reliable
Handle TIMED_OUT better by rescheduling (TODO: give up after N
attempts?)
Fix SYNC_SURFACE_LOST_REWARD_IF_FOUND path to actually go fetch
a new surface.
Bug: 137509524
Test: Injected errors randomly, verified nothing got permanently dead.
Change-Id: Id30f8ad1dd7196041ee84c16c8cf5c814002a6ce
diff --git a/libs/hwui/renderthread/ReliableSurface.h b/libs/hwui/renderthread/ReliableSurface.h
index 0bfc72e..41fc35e 100644
--- a/libs/hwui/renderthread/ReliableSurface.h
+++ b/libs/hwui/renderthread/ReliableSurface.h
@@ -43,6 +43,12 @@
uint64_t getNextFrameNumber() const { return mSurface->getNextFrameNumber(); }
+ int getAndClearError() {
+ int ret = mBufferQueueState;
+ mBufferQueueState = OK;
+ return ret;
+ }
+
private:
const sp<Surface> mSurface;
@@ -55,10 +61,10 @@
ANativeWindowBuffer* mReservedBuffer = nullptr;
base::unique_fd mReservedFenceFd;
bool mHasDequeuedBuffer = false;
- bool mInErrorState = false;
+ int mBufferQueueState = OK;
bool isFallbackBuffer(const ANativeWindowBuffer* windowBuffer) const;
- ANativeWindowBuffer* acquireFallbackBuffer();
+ ANativeWindowBuffer* acquireFallbackBuffer(int error);
void clearReservedBuffer();
void perform(int operation, va_list args);