Switch to using GrContext::setResourceCacheLimit and getResourceCacheLimit
The old version that took a maxResourceCount are now deprecated
Test: does it compile
Change-Id: Ib4d69c8907169329c7765c648f46fa5e4a10bf7a
diff --git a/libs/hwui/renderthread/CacheManager.cpp b/libs/hwui/renderthread/CacheManager.cpp
index 5469a68..fc26813 100644
--- a/libs/hwui/renderthread/CacheManager.cpp
+++ b/libs/hwui/renderthread/CacheManager.cpp
@@ -69,8 +69,7 @@
if (context) {
mGrContext = std::move(context);
- mGrContext->getResourceCacheLimits(&mMaxResources, nullptr);
- mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes);
+ mGrContext->setResourceCacheLimit(mMaxResourceBytes);
}
}
@@ -119,8 +118,8 @@
// limits between the background and max amounts. This causes the unlocked resources
// that have persistent data to be purged in LRU order.
mGrContext->purgeUnlockedResources(true);
- mGrContext->setResourceCacheLimits(mMaxResources, mBackgroundResourceBytes);
- mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes);
+ mGrContext->setResourceCacheLimit(mBackgroundResourceBytes);
+ mGrContext->setResourceCacheLimit(mMaxResourceBytes);
SkGraphics::SetFontCacheLimit(mBackgroundCpuFontCacheBytes);
SkGraphics::SetFontCacheLimit(mMaxCpuFontCacheBytes);
break;