Reland "TextureView Vulkan support and optimized OpenGL draw"

Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945320f592f58705c3c31b3c044f4bd72.

Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
diff --git a/libs/hwui/renderthread/VulkanManager.h b/libs/hwui/renderthread/VulkanManager.h
index 5524c39..ebc11a5 100644
--- a/libs/hwui/renderthread/VulkanManager.h
+++ b/libs/hwui/renderthread/VulkanManager.h
@@ -23,6 +23,8 @@
 #include <vulkan/vulkan.h>
 
 #include <SkSurface.h>
+#include <ui/Fence.h>
+#include <utils/StrongPointer.h>
 #include <vk/GrVkBackendContext.h>
 
 class GrVkExtensions;
@@ -110,6 +112,12 @@
     // Presents the current VkImage.
     void swapBuffers(VulkanSurface* surface);
 
+    // Inserts a wait on fence command into the Vulkan command buffer.
+    status_t fenceWait(sp<Fence>& fence);
+
+    // Creates a fence that is signaled, when all the pending Vulkan commands are flushed.
+    status_t createReleaseFence(sp<Fence>& nativeFence);
+
 private:
     friend class RenderThread;