Update calls to SkMesh::Make and MakeIndexed.

This API includes a `children` parameter now.

Change-Id: I10df70f2aba5419fe8ebc4c6c9cca6c0a8fd5d57
Bug: b/40045302
diff --git a/libs/hwui/Mesh.h b/libs/hwui/Mesh.h
index 764d1ef..69fda34 100644
--- a/libs/hwui/Mesh.h
+++ b/libs/hwui/Mesh.h
@@ -166,11 +166,12 @@
 #endif
                 mMesh = SkMesh::MakeIndexed(mMeshSpec, meshMode, vb, mVertexCount, mVertexOffset,
                                             ib, mIndexCount, mIndexOffset, mBuilder->fUniforms,
-                                            mBounds)
+                                            SkSpan<SkRuntimeEffect::ChildPtr>(), mBounds)
                                 .mesh;
             } else {
                 mMesh = SkMesh::Make(mMeshSpec, meshMode, vb, mVertexCount, mVertexOffset,
-                                     mBuilder->fUniforms, mBounds)
+                                     mBuilder->fUniforms, SkSpan<SkRuntimeEffect::ChildPtr>(),
+                                     mBounds)
                                 .mesh;
             }
             mIsDirty = false;
diff --git a/libs/hwui/RecordingCanvas.cpp b/libs/hwui/RecordingCanvas.cpp
index 71f47e9..ff0d8d74 100644
--- a/libs/hwui/RecordingCanvas.cpp
+++ b/libs/hwui/RecordingCanvas.cpp
@@ -539,7 +539,7 @@
             if (!cpuMesh.indexBuffer()) {
                 gpuMesh = SkMesh::Make(cpuMesh.refSpec(), cpuMesh.mode(), vb, cpuMesh.vertexCount(),
                                        cpuMesh.vertexOffset(), cpuMesh.refUniforms(),
-                                       cpuMesh.bounds())
+                                       SkSpan<SkRuntimeEffect::ChildPtr>(), cpuMesh.bounds())
                                   .mesh;
             } else {
                 sk_sp<SkMesh::IndexBuffer> ib =
@@ -547,7 +547,8 @@
                 gpuMesh = SkMesh::MakeIndexed(cpuMesh.refSpec(), cpuMesh.mode(), vb,
                                               cpuMesh.vertexCount(), cpuMesh.vertexOffset(), ib,
                                               cpuMesh.indexCount(), cpuMesh.indexOffset(),
-                                              cpuMesh.refUniforms(), cpuMesh.bounds())
+                                              cpuMesh.refUniforms(),
+                                              SkSpan<SkRuntimeEffect::ChildPtr>(), cpuMesh.bounds())
                                   .mesh;
             }