Fix memory leak with RenderNodeAnimator

Update View logic to cancel all RenderNodeAnimators
when it is detached from a window.
Updated HWUI Animation logic to enable a cancellation
flag to cancel all animators operating on a RenderNode
whenever the staging parameters are pushed to RenderThread

Fixes: 229136453
Test: Added core test to RenderNodeAnimatorTests
Change-Id: Id674e8474757bfc8dfe30394dde29da49d139bfc
diff --git a/libs/hwui/AnimatorManager.cpp b/libs/hwui/AnimatorManager.cpp
index 4826d5a..0780414 100644
--- a/libs/hwui/AnimatorManager.cpp
+++ b/libs/hwui/AnimatorManager.cpp
@@ -31,7 +31,8 @@
     animator->detach();
 }
 
-AnimatorManager::AnimatorManager(RenderNode& parent) : mParent(parent), mAnimationHandle(nullptr) {}
+AnimatorManager::AnimatorManager(RenderNode& parent)
+        : mParent(parent), mAnimationHandle(nullptr), mCancelAllAnimators(false) {}
 
 AnimatorManager::~AnimatorManager() {
     for_each(mNewAnimators.begin(), mNewAnimators.end(), detach);
@@ -82,8 +83,16 @@
         }
         mNewAnimators.clear();
     }
-    for (auto& animator : mAnimators) {
-        animator->pushStaging(mAnimationHandle->context());
+
+    if (mCancelAllAnimators) {
+        for (auto& animator : mAnimators) {
+            animator->forceEndNow(mAnimationHandle->context());
+        }
+        mCancelAllAnimators = false;
+    } else {
+        for (auto& animator : mAnimators) {
+            animator->pushStaging(mAnimationHandle->context());
+        }
     }
 }
 
@@ -184,5 +193,9 @@
     mAnimationHandle->release();
 }
 
+void AnimatorManager::forceEndAnimators() {
+    mCancelAllAnimators = true;
+}
+
 } /* namespace uirenderer */
 } /* namespace android */
diff --git a/libs/hwui/AnimatorManager.h b/libs/hwui/AnimatorManager.h
index a0df01d..6002661d 100644
--- a/libs/hwui/AnimatorManager.h
+++ b/libs/hwui/AnimatorManager.h
@@ -16,11 +16,11 @@
 #ifndef ANIMATORMANAGER_H
 #define ANIMATORMANAGER_H
 
-#include <vector>
-
 #include <cutils/compiler.h>
 #include <utils/StrongPointer.h>
 
+#include <vector>
+
 #include "utils/Macros.h"
 
 namespace android {
@@ -56,6 +56,8 @@
     // Hard-ends all animators. May only be called on the UI thread.
     void endAllStagingAnimators();
 
+    void forceEndAnimators();
+
     // Hard-ends all animators that have been pushed. Used for cleanup if
     // the ActivityContext is being destroyed
     void endAllActiveAnimators();
@@ -71,6 +73,8 @@
     // To improve the efficiency of resizing & removing from the vector
     std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators;
     std::vector<sp<BaseRenderNodeAnimator> > mAnimators;
+
+    bool mCancelAllAnimators;
 };
 
 } /* namespace uirenderer */
diff --git a/libs/hwui/jni/android_graphics_RenderNode.cpp b/libs/hwui/jni/android_graphics_RenderNode.cpp
index 944393c..db76390 100644
--- a/libs/hwui/jni/android_graphics_RenderNode.cpp
+++ b/libs/hwui/jni/android_graphics_RenderNode.cpp
@@ -543,6 +543,12 @@
     renderNode->animators().endAllStagingAnimators();
 }
 
+static void android_view_RenderNode_forceEndAnimators(JNIEnv* env, jobject clazz,
+                                                      jlong renderNodePtr) {
+    RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
+    renderNode->animators().forceEndAnimators();
+}
+
 // ----------------------------------------------------------------------------
 // SurfaceView position callback
 // ----------------------------------------------------------------------------
@@ -745,6 +751,7 @@
         {"nGetAllocatedSize", "(J)I", (void*)android_view_RenderNode_getAllocatedSize},
         {"nAddAnimator", "(JJ)V", (void*)android_view_RenderNode_addAnimator},
         {"nEndAllAnimators", "(J)V", (void*)android_view_RenderNode_endAllAnimators},
+        {"nForceEndAnimators", "(J)V", (void*)android_view_RenderNode_forceEndAnimators},
         {"nRequestPositionUpdates", "(JLjava/lang/ref/WeakReference;)V",
          (void*)android_view_RenderNode_requestPositionUpdates},