Fix memory leak with RenderNodeAnimator
Update View logic to cancel all RenderNodeAnimators
when it is detached from a window.
Updated HWUI Animation logic to enable a cancellation
flag to cancel all animators operating on a RenderNode
whenever the staging parameters are pushed to RenderThread
Fixes: 229136453
Test: Added core test to RenderNodeAnimatorTests
Change-Id: Id674e8474757bfc8dfe30394dde29da49d139bfc
diff --git a/libs/hwui/AnimatorManager.cpp b/libs/hwui/AnimatorManager.cpp
index 4826d5a..0780414 100644
--- a/libs/hwui/AnimatorManager.cpp
+++ b/libs/hwui/AnimatorManager.cpp
@@ -31,7 +31,8 @@
animator->detach();
}
-AnimatorManager::AnimatorManager(RenderNode& parent) : mParent(parent), mAnimationHandle(nullptr) {}
+AnimatorManager::AnimatorManager(RenderNode& parent)
+ : mParent(parent), mAnimationHandle(nullptr), mCancelAllAnimators(false) {}
AnimatorManager::~AnimatorManager() {
for_each(mNewAnimators.begin(), mNewAnimators.end(), detach);
@@ -82,8 +83,16 @@
}
mNewAnimators.clear();
}
- for (auto& animator : mAnimators) {
- animator->pushStaging(mAnimationHandle->context());
+
+ if (mCancelAllAnimators) {
+ for (auto& animator : mAnimators) {
+ animator->forceEndNow(mAnimationHandle->context());
+ }
+ mCancelAllAnimators = false;
+ } else {
+ for (auto& animator : mAnimators) {
+ animator->pushStaging(mAnimationHandle->context());
+ }
}
}
@@ -184,5 +193,9 @@
mAnimationHandle->release();
}
+void AnimatorManager::forceEndAnimators() {
+ mCancelAllAnimators = true;
+}
+
} /* namespace uirenderer */
} /* namespace android */
diff --git a/libs/hwui/AnimatorManager.h b/libs/hwui/AnimatorManager.h
index a0df01d..6002661d 100644
--- a/libs/hwui/AnimatorManager.h
+++ b/libs/hwui/AnimatorManager.h
@@ -16,11 +16,11 @@
#ifndef ANIMATORMANAGER_H
#define ANIMATORMANAGER_H
-#include <vector>
-
#include <cutils/compiler.h>
#include <utils/StrongPointer.h>
+#include <vector>
+
#include "utils/Macros.h"
namespace android {
@@ -56,6 +56,8 @@
// Hard-ends all animators. May only be called on the UI thread.
void endAllStagingAnimators();
+ void forceEndAnimators();
+
// Hard-ends all animators that have been pushed. Used for cleanup if
// the ActivityContext is being destroyed
void endAllActiveAnimators();
@@ -71,6 +73,8 @@
// To improve the efficiency of resizing & removing from the vector
std::vector<sp<BaseRenderNodeAnimator> > mNewAnimators;
std::vector<sp<BaseRenderNodeAnimator> > mAnimators;
+
+ bool mCancelAllAnimators;
};
} /* namespace uirenderer */
diff --git a/libs/hwui/jni/android_graphics_RenderNode.cpp b/libs/hwui/jni/android_graphics_RenderNode.cpp
index 944393c..db76390 100644
--- a/libs/hwui/jni/android_graphics_RenderNode.cpp
+++ b/libs/hwui/jni/android_graphics_RenderNode.cpp
@@ -543,6 +543,12 @@
renderNode->animators().endAllStagingAnimators();
}
+static void android_view_RenderNode_forceEndAnimators(JNIEnv* env, jobject clazz,
+ jlong renderNodePtr) {
+ RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
+ renderNode->animators().forceEndAnimators();
+}
+
// ----------------------------------------------------------------------------
// SurfaceView position callback
// ----------------------------------------------------------------------------
@@ -745,6 +751,7 @@
{"nGetAllocatedSize", "(J)I", (void*)android_view_RenderNode_getAllocatedSize},
{"nAddAnimator", "(JJ)V", (void*)android_view_RenderNode_addAnimator},
{"nEndAllAnimators", "(J)V", (void*)android_view_RenderNode_endAllAnimators},
+ {"nForceEndAnimators", "(J)V", (void*)android_view_RenderNode_forceEndAnimators},
{"nRequestPositionUpdates", "(JLjava/lang/ref/WeakReference;)V",
(void*)android_view_RenderNode_requestPositionUpdates},