Merge "STL: Default overscroll ProgressConverter slowly approaches 0.2f [1/2]" into main
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/TransitionDsl.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/TransitionDsl.kt
index 5cc194d..2b5953c 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/TransitionDsl.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/TransitionDsl.kt
@@ -523,8 +523,8 @@
fun convert(progress: Float): Float
companion object {
- /** Keeps scrolling linearly */
- val Default = linear()
+ /** Starts linearly with some resistance and slowly approaches to 0.2f */
+ val Default = tanh(maxProgress = 0.2f, tilt = 3f)
/**
* The scroll stays linear, with [factor] you can control how much resistance there is.
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt
index 682fe95..770c0f8 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt
@@ -724,6 +724,7 @@
layoutHeight = layoutHeight,
sceneTransitions = {
overscroll(SceneB, Orientation.Vertical) {
+ progressConverter = ProgressConverter.linear()
// On overscroll 100% -> Foo should translate by overscrollTranslateY
translate(TestElements.Foo, y = overscrollTranslateY)
}
@@ -780,6 +781,7 @@
transitions =
transitions {
overscroll(SceneB, Orientation.Vertical) {
+ progressConverter = ProgressConverter.linear()
translate(TestElements.Foo, y = overscrollTranslateY)
}
}
@@ -921,6 +923,7 @@
layoutHeight = layoutHeight,
sceneTransitions = {
overscroll(SceneB, Orientation.Vertical) {
+ progressConverter = ProgressConverter.linear()
// On overscroll 100% -> Foo should translate by layoutHeight
translate(TestElements.Foo, y = { absoluteDistance })
}
@@ -1015,7 +1018,7 @@
layoutHeight = layoutHeight,
sceneTransitions = {
// Overscroll progress will be linear (by default)
- defaultOverscrollProgressConverter = ProgressConverter { it }
+ defaultOverscrollProgressConverter = ProgressConverter.linear()
overscroll(SceneB, Orientation.Vertical) {
// This override the defaultOverscrollProgressConverter
@@ -1125,6 +1128,7 @@
)
overscroll(SceneB, Orientation.Vertical) {
+ progressConverter = ProgressConverter.linear()
// On overscroll 100% -> Foo should translate by layoutHeight
translate(TestElements.Foo, y = { absoluteDistance })
}
@@ -1861,6 +1865,7 @@
SceneA,
transitions {
overscroll(SceneB, Orientation.Vertical) {
+ progressConverter = ProgressConverter.linear()
translate(TestElements.Foo, y = 15.dp)
}
}
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SwipeToSceneTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SwipeToSceneTest.kt
index 06799bc..e48cd817 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SwipeToSceneTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SwipeToSceneTest.kt
@@ -614,6 +614,7 @@
from(SceneA, to = SceneB) { distance = FixedDistance(swipeDistance) }
overscroll(SceneB, Orientation.Vertical) {
+ progressConverter = ProgressConverter.linear()
translate(TestElements.Foo, x = { 20.dp.toPx() }, y = { 30.dp.toPx() })
}
}