setFrameRate: Make shouldBeSeamless an enum
Change the shouldBeSeamless parameter to an enum
in order to make the API easier to understand.
This changes
- SurfaceControl.setFrameRate
- Surface.setFrameRate
- ANativeWindow_setFrameRateWithChangeStrategy
- ASurfaceTransaction_setFrameRateWithChangeStrategy
Bug: 179116474
Test: atest SetFrameRateTest
Change-Id: I55265399238e2c95fbb90fd33a4c2513d1fc5cec
diff --git a/native/android/surface_control.cpp b/native/android/surface_control.cpp
index e8cf63f..6c12c43 100644
--- a/native/android/surface_control.cpp
+++ b/native/android/surface_control.cpp
@@ -596,24 +596,25 @@
color.g = g;
color.b = b;
- transaction->setBackgroundColor(surfaceControl, color, alpha, static_cast<ui::Dataspace>(dataspace));
+ transaction->setBackgroundColor(surfaceControl, color, alpha,
+ static_cast<ui::Dataspace>(dataspace));
}
void ASurfaceTransaction_setFrameRate(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl, float frameRate,
int8_t compatibility) {
- ASurfaceTransaction_setFrameRateWithSeamlessness(aSurfaceTransaction, aSurfaceControl,
- frameRate, compatibility,
- /*shouldBeSeamless*/ true);
+ ASurfaceTransaction_setFrameRateWithChangeStrategy(
+ aSurfaceTransaction, aSurfaceControl, frameRate, compatibility,
+ ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
}
-void ASurfaceTransaction_setFrameRateWithSeamlessness(ASurfaceTransaction* aSurfaceTransaction,
- ASurfaceControl* aSurfaceControl,
- float frameRate, int8_t compatibility,
- bool shouldBeSeamless) {
+void ASurfaceTransaction_setFrameRateWithChangeStrategy(ASurfaceTransaction* aSurfaceTransaction,
+ ASurfaceControl* aSurfaceControl,
+ float frameRate, int8_t compatibility,
+ int8_t changeFrameRateStrategy) {
CHECK_NOT_NULL(aSurfaceTransaction);
CHECK_NOT_NULL(aSurfaceControl);
Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
- transaction->setFrameRate(surfaceControl, frameRate, compatibility, shouldBeSeamless);
+ transaction->setFrameRate(surfaceControl, frameRate, compatibility, changeFrameRateStrategy);
}