Revert "hwui: ro.hwui.render_ahead=0 queue on high FPS"
This reverts commit f802abe47f5bafd617ab64c2330a3d1827a4f95c.
Reason for revert: We're seeing jank increase after this patch.
Change-Id: Ic8d77df3fbbeeedeed4b8f31737454d9c056f8b0
Bug: 132733305
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 8551234..f326ce8 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -153,8 +153,7 @@
mNativeSurface = nullptr;
}
- if (mRenderAheadDepth == 0 && DeviceInfo::get()->getMaxRefreshRate() > 66.6f &&
- !mFixedRenderAhead) {
+ if (mRenderAheadDepth == 0 && DeviceInfo::get()->getMaxRefreshRate() > 66.6f) {
mFixedRenderAhead = false;
mRenderAheadCapacity = 1;
} else {