Revert "hwui: ro.hwui.render_ahead=0 queue on high FPS"

This reverts commit f802abe47f5bafd617ab64c2330a3d1827a4f95c.

Reason for revert: We're seeing jank increase after this patch.

Change-Id: Ic8d77df3fbbeeedeed4b8f31737454d9c056f8b0
Bug: 132733305
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 8551234..f326ce8 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -153,8 +153,7 @@
         mNativeSurface = nullptr;
     }
 
-    if (mRenderAheadDepth == 0 && DeviceInfo::get()->getMaxRefreshRate() > 66.6f &&
-            !mFixedRenderAhead) {
+    if (mRenderAheadDepth == 0 && DeviceInfo::get()->getMaxRefreshRate() > 66.6f) {
         mFixedRenderAhead = false;
         mRenderAheadCapacity = 1;
     } else {