Add back render-ahead support
Currently only supported in the EGL path.
Vulkan support Coming Soon
Bug: 127822449
Test: trace of hwuimacro
Change-Id: Iac2b039e11d964aab5b8ca1bdf2a5430b187e2ea
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 16240b4..b58bab1 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -312,6 +312,12 @@
mRenderThread.queue().post([this, enable]() { mContext->setForceDark(enable); });
}
+void RenderProxy::setRenderAheadDepth(int renderAhead) {
+ mRenderThread.queue().post([ context = mContext, renderAhead ] {
+ context->setRenderAheadDepth(renderAhead);
+ });
+}
+
int RenderProxy::copySurfaceInto(sp<Surface>& surface, int left, int top, int right, int bottom,
SkBitmap* bitmap) {
auto& thread = RenderThread::getInstance();