Add Surface.clearFrameRate API
This API is same as using setFrameRate with 0 as frame-rate value. But
this causes confusion, as the remaining two arguments are ignored, when
frame-rate is 0.
Bug: 241096917
Test: android.graphics.cts.SetFrameRateTest#testClearFrameRate
Change-Id: I1324c64ac75dacb78a733df2b91d7a5b46fc7455
diff --git a/native/android/libandroid.map.txt b/native/android/libandroid.map.txt
index 4aa5bbf..1f96617 100644
--- a/native/android/libandroid.map.txt
+++ b/native/android/libandroid.map.txt
@@ -266,6 +266,7 @@
ASurfaceTransaction_setEnableBackPressure; # introduced=31
ASurfaceTransaction_setFrameRate; # introduced=30
ASurfaceTransaction_setFrameRateWithChangeStrategy; # introduced=31
+ ASurfaceTransaction_clearFrameRate; # introduced=34
ASurfaceTransaction_setFrameTimeline; # introduced=Tiramisu
ASurfaceTransaction_setGeometry; # introduced=29
ASurfaceTransaction_setHdrMetadata_cta861_3; # introduced=29
diff --git a/native/android/surface_control.cpp b/native/android/surface_control.cpp
index c2afc60..42f4406 100644
--- a/native/android/surface_control.cpp
+++ b/native/android/surface_control.cpp
@@ -619,6 +619,16 @@
transaction->setFrameRate(surfaceControl, frameRate, compatibility, changeFrameRateStrategy);
}
+void ASurfaceTransaction_clearFrameRate(ASurfaceTransaction* aSurfaceTransaction,
+ ASurfaceControl* aSurfaceControl) {
+ CHECK_NOT_NULL(aSurfaceTransaction);
+ CHECK_NOT_NULL(aSurfaceControl);
+ Transaction* transaction = ASurfaceTransaction_to_Transaction(aSurfaceTransaction);
+ sp<SurfaceControl> surfaceControl = ASurfaceControl_to_SurfaceControl(aSurfaceControl);
+ transaction->setFrameRate(surfaceControl, 0, ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT,
+ ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS);
+}
+
void ASurfaceTransaction_setEnableBackPressure(ASurfaceTransaction* aSurfaceTransaction,
ASurfaceControl* aSurfaceControl,
bool enableBackpressure) {