Exposed SkMesh

Exposed skMesh through Mesh API, utilizing makeVertexBuffer,
makeIndexBuffer, make, and makeIndexed. Uniforms are set through
set<>Uniform methods, where the native mesh will then be updated upon
each call to set<>Uniform.

Bug: b/254354591
Test: built hwui
Change-Id: Ia100f00a1e29198e30dfd25999f8bd8db9fb3ca0
diff --git a/libs/hwui/jni/Mesh.cpp b/libs/hwui/jni/Mesh.cpp
new file mode 100644
index 0000000..6dba6c1
--- /dev/null
+++ b/libs/hwui/jni/Mesh.cpp
@@ -0,0 +1,209 @@
+/*
+ * Copyright (C) 2022 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <GLES/gl.h>
+#include <Mesh.h>
+#include <SkMesh.h>
+
+#include "GraphicsJNI.h"
+#include "graphics_jni_helpers.h"
+
+namespace android {
+
+sk_sp<SkMesh::VertexBuffer> genVertexBuffer(JNIEnv* env, jobject buffer, int size,
+                                            jboolean isDirect) {
+    auto buff = ScopedJavaNioBuffer(env, buffer, size, isDirect);
+    auto vertexBuffer = SkMesh::MakeVertexBuffer(nullptr, buff.data(), size);
+    return vertexBuffer;
+}
+
+sk_sp<SkMesh::IndexBuffer> genIndexBuffer(JNIEnv* env, jobject buffer, int size,
+                                          jboolean isDirect) {
+    auto buff = ScopedJavaNioBuffer(env, buffer, size, isDirect);
+    auto indexBuffer = SkMesh::MakeIndexBuffer(nullptr, buff.data(), size);
+    return indexBuffer;
+}
+
+static jlong make(JNIEnv* env, jobject, jlong meshSpec, jint mode, jobject vertexBuffer,
+                  jboolean isDirect, jint vertexCount, jint vertexOffset, jint left, jint top,
+                  jint right, jint bottom) {
+    auto skMeshSpec = sk_ref_sp(reinterpret_cast<SkMeshSpecification*>(meshSpec));
+    sk_sp<SkMesh::VertexBuffer> skVertexBuffer =
+            genVertexBuffer(env, vertexBuffer, skMeshSpec->attributes().size_bytes(), isDirect);
+    auto skRect = SkRect::MakeLTRB(left, top, right, bottom);
+    auto mesh = SkMesh::Make(skMeshSpec, SkMesh::Mode(mode), skVertexBuffer, vertexCount,
+                             vertexOffset, nullptr, skRect);
+    auto meshPtr = std::make_unique<MeshWrapper>(MeshWrapper{mesh, MeshUniformBuilder(skMeshSpec)});
+    return reinterpret_cast<jlong>(meshPtr.release());
+}
+
+static jlong makeIndexed(JNIEnv* env, jobject, jlong meshSpec, jint mode, jobject vertexBuffer,
+                         jboolean isVertexDirect, jint vertexCount, jint vertexOffset,
+                         jobject indexBuffer, jboolean isIndexDirect, jint indexCount,
+                         jint indexOffset, jint left, jint top, jint right, jint bottom) {
+    auto skMeshSpec = sk_ref_sp(reinterpret_cast<SkMeshSpecification*>(meshSpec));
+    sk_sp<SkMesh::VertexBuffer> skVertexBuffer = genVertexBuffer(
+            env, vertexBuffer, skMeshSpec->attributes().size_bytes(), isVertexDirect);
+    sk_sp<SkMesh::IndexBuffer> skIndexBuffer =
+            genIndexBuffer(env, indexBuffer, indexCount * gIndexByteSize, isIndexDirect);
+    auto skRect = SkRect::MakeLTRB(left, top, right, bottom);
+    auto mesh = SkMesh::MakeIndexed(skMeshSpec, SkMesh::Mode(mode), skVertexBuffer, vertexCount,
+                                    vertexOffset, skIndexBuffer, indexCount, indexOffset, nullptr,
+                                    skRect);
+    auto meshPtr = std::make_unique<MeshWrapper>(MeshWrapper{mesh, MeshUniformBuilder(skMeshSpec)});
+    return reinterpret_cast<jlong>(meshPtr.release());
+}
+
+static void updateMesh(JNIEnv* env, jobject, jlong meshWrapper, jboolean indexed) {
+    auto wrapper = reinterpret_cast<MeshWrapper*>(meshWrapper);
+    auto mesh = wrapper->mesh;
+    if (indexed) {
+        wrapper->mesh = SkMesh::MakeIndexed(
+                sk_ref_sp(mesh.spec()), mesh.mode(), sk_ref_sp(mesh.vertexBuffer()),
+                mesh.vertexCount(), mesh.vertexOffset(), sk_ref_sp(mesh.indexBuffer()),
+                mesh.indexCount(), mesh.indexOffset(), wrapper->builder.fUniforms, mesh.bounds());
+    } else {
+        wrapper->mesh = SkMesh::Make(
+                sk_ref_sp(mesh.spec()), mesh.mode(), sk_ref_sp(mesh.vertexBuffer()),
+                mesh.vertexCount(), mesh.vertexOffset(), wrapper->builder.fUniforms, mesh.bounds());
+    }
+}
+
+static inline int ThrowIAEFmt(JNIEnv* env, const char* fmt, ...) {
+    va_list args;
+    va_start(args, fmt);
+    int ret = jniThrowExceptionFmt(env, "java/lang/IllegalArgumentException", fmt, args);
+    va_end(args);
+    return ret;
+}
+
+static bool isIntUniformType(const SkRuntimeEffect::Uniform::Type& type) {
+    switch (type) {
+        case SkRuntimeEffect::Uniform::Type::kFloat:
+        case SkRuntimeEffect::Uniform::Type::kFloat2:
+        case SkRuntimeEffect::Uniform::Type::kFloat3:
+        case SkRuntimeEffect::Uniform::Type::kFloat4:
+        case SkRuntimeEffect::Uniform::Type::kFloat2x2:
+        case SkRuntimeEffect::Uniform::Type::kFloat3x3:
+        case SkRuntimeEffect::Uniform::Type::kFloat4x4:
+            return false;
+        case SkRuntimeEffect::Uniform::Type::kInt:
+        case SkRuntimeEffect::Uniform::Type::kInt2:
+        case SkRuntimeEffect::Uniform::Type::kInt3:
+        case SkRuntimeEffect::Uniform::Type::kInt4:
+            return true;
+    }
+}
+
+static void nativeUpdateFloatUniforms(JNIEnv* env, MeshUniformBuilder* builder,
+                                      const char* uniformName, const float values[], int count,
+                                      bool isColor) {
+    MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName);
+    if (uniform.fVar == nullptr) {
+        ThrowIAEFmt(env, "unable to find uniform named %s", uniformName);
+    } else if (isColor != ((uniform.fVar->flags & SkRuntimeEffect::Uniform::kColor_Flag) != 0)) {
+        if (isColor) {
+            jniThrowExceptionFmt(
+                    env, "java/lang/IllegalArgumentException",
+                    "attempting to set a color uniform using the non-color specific APIs: %s %x",
+                    uniformName, uniform.fVar->flags);
+        } else {
+            ThrowIAEFmt(env,
+                        "attempting to set a non-color uniform using the setColorUniform APIs: %s",
+                        uniformName);
+        }
+    } else if (isIntUniformType(uniform.fVar->type)) {
+        ThrowIAEFmt(env, "attempting to set a int uniform using the setUniform APIs: %s",
+                    uniformName);
+    } else if (!uniform.set<float>(values, count)) {
+        ThrowIAEFmt(env, "mismatch in byte size for uniform [expected: %zu actual: %zu]",
+                    uniform.fVar->sizeInBytes(), sizeof(float) * count);
+    }
+}
+
+static void updateFloatUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring uniformName,
+                                jfloat value1, jfloat value2, jfloat value3, jfloat value4,
+                                jint count) {
+    auto* builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder);
+    ScopedUtfChars name(env, uniformName);
+    const float values[4] = {value1, value2, value3, value4};
+    nativeUpdateFloatUniforms(env, builder, name.c_str(), values, count, false);
+}
+
+static void updateFloatArrayUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring jUniformName,
+                                     jfloatArray jvalues, jboolean isColor) {
+    auto builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder);
+    ScopedUtfChars name(env, jUniformName);
+    AutoJavaFloatArray autoValues(env, jvalues, 0, kRO_JNIAccess);
+    nativeUpdateFloatUniforms(env, builder, name.c_str(), autoValues.ptr(), autoValues.length(),
+                              isColor);
+}
+
+static void nativeUpdateIntUniforms(JNIEnv* env, MeshUniformBuilder* builder,
+                                    const char* uniformName, const int values[], int count) {
+    MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName);
+    if (uniform.fVar == nullptr) {
+        ThrowIAEFmt(env, "unable to find uniform named %s", uniformName);
+    } else if (!isIntUniformType(uniform.fVar->type)) {
+        ThrowIAEFmt(env, "attempting to set a non-int uniform using the setIntUniform APIs: %s",
+                    uniformName);
+    } else if (!uniform.set<int>(values, count)) {
+        ThrowIAEFmt(env, "mismatch in byte size for uniform [expected: %zu actual: %zu]",
+                    uniform.fVar->sizeInBytes(), sizeof(float) * count);
+    }
+}
+
+static void updateIntUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring uniformName,
+                              jint value1, jint value2, jint value3, jint value4, jint count) {
+    auto builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder);
+    ScopedUtfChars name(env, uniformName);
+    const int values[4] = {value1, value2, value3, value4};
+    nativeUpdateIntUniforms(env, builder, name.c_str(), values, count);
+}
+
+static void updateIntArrayUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring uniformName,
+                                   jintArray values) {
+    auto builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder);
+    ScopedUtfChars name(env, uniformName);
+    AutoJavaIntArray autoValues(env, values, 0);
+    nativeUpdateIntUniforms(env, builder, name.c_str(), autoValues.ptr(), autoValues.length());
+}
+
+static void MeshWrapper_destroy(MeshWrapper* wrapper) {
+    delete wrapper;
+}
+
+static jlong getMeshFinalizer(JNIEnv*, jobject) {
+    return static_cast<jlong>(reinterpret_cast<uintptr_t>(&MeshWrapper_destroy));
+}
+
+static const JNINativeMethod gMeshMethods[] = {
+        {"nativeGetFinalizer", "()J", (void*)getMeshFinalizer},
+        {"nativeMake", "(JILjava/nio/Buffer;ZIIIIII)J", (void*)make},
+        {"nativeMakeIndexed", "(JILjava/nio/Buffer;ZIILjava/nio/ShortBuffer;ZIIIIII)J",
+         (void*)makeIndexed},
+        {"nativeUpdateMesh", "(JZ)V", (void*)updateMesh},
+        {"nativeUpdateUniforms", "(JLjava/lang/String;[FZ)V", (void*)updateFloatArrayUniforms},
+        {"nativeUpdateUniforms", "(JLjava/lang/String;FFFFI)V", (void*)updateFloatUniforms},
+        {"nativeUpdateUniforms", "(JLjava/lang/String;[I)V", (void*)updateIntArrayUniforms},
+        {"nativeUpdateUniforms", "(JLjava/lang/String;IIIII)V", (void*)updateIntUniforms}};
+
+int register_android_graphics_Mesh(JNIEnv* env) {
+    android::RegisterMethodsOrDie(env, "android/graphics/Mesh", gMeshMethods, NELEM(gMeshMethods));
+    return 0;
+}
+
+}  // namespace android