Exposed SkMesh
Exposed skMesh through Mesh API, utilizing makeVertexBuffer,
makeIndexBuffer, make, and makeIndexed. Uniforms are set through
set<>Uniform methods, where the native mesh will then be updated upon
each call to set<>Uniform.
Bug: b/254354591
Test: built hwui
Change-Id: Ia100f00a1e29198e30dfd25999f8bd8db9fb3ca0
diff --git a/graphics/java/android/graphics/Mesh.java b/graphics/java/android/graphics/Mesh.java
new file mode 100644
index 0000000..f0a0cf4
--- /dev/null
+++ b/graphics/java/android/graphics/Mesh.java
@@ -0,0 +1,317 @@
+/*
+ * Copyright (C) 2022 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+import libcore.util.NativeAllocationRegistry;
+
+import java.nio.Buffer;
+import java.nio.ShortBuffer;
+
+/**
+ * Class representing a mesh object.
+ *
+ * This class generates Mesh objects via the
+ * {@link #make(MeshSpecification, Mode, Buffer, int, Rect)} and
+ * {@link #makeIndexed(MeshSpecification, Mode, Buffer, int, ShortBuffer, Rect)} methods,
+ * where a {@link MeshSpecification} is required along with various attributes for
+ * detailing the mesh object, including a mode, vertex buffer, optional index buffer, and bounds
+ * for the mesh.
+ *
+ * @hide
+ */
+public class Mesh {
+ private long mNativeMeshWrapper;
+ private boolean mIsIndexed;
+
+ /**
+ * Enum to determine how the mesh is represented.
+ */
+ public enum Mode {Triangles, TriangleStrip}
+
+ private static class MeshHolder {
+ public static final NativeAllocationRegistry MESH_SPECIFICATION_REGISTRY =
+ NativeAllocationRegistry.createMalloced(
+ MeshSpecification.class.getClassLoader(), nativeGetFinalizer());
+ }
+
+ /**
+ * Generates a {@link Mesh} object.
+ *
+ * @param meshSpec {@link MeshSpecification} used when generating the mesh.
+ * @param mode {@link Mode} enum
+ * @param vertexBuffer vertex buffer representing through {@link Buffer}.
+ * @param vertexCount the number of vertices represented in the vertexBuffer.
+ * @param bounds bounds of the mesh object.
+ * @return a new Mesh object.
+ */
+ public static Mesh make(MeshSpecification meshSpec, Mode mode, Buffer vertexBuffer,
+ int vertexCount, Rect bounds) {
+ long nativeMesh = nativeMake(meshSpec.mNativeMeshSpec, mode.ordinal(), vertexBuffer,
+ vertexBuffer.isDirect(), vertexCount, vertexBuffer.position(), bounds.left,
+ bounds.top, bounds.right, bounds.bottom);
+ if (nativeMesh == 0) {
+ throw new IllegalArgumentException("Mesh construction failed.");
+ }
+ return new Mesh(nativeMesh, false);
+ }
+
+ /**
+ * Generates an indexed {@link Mesh} object.
+ *
+ * @param meshSpec {@link MeshSpecification} used when generating the mesh.
+ * @param mode {@link Mode} enum
+ * @param vertexBuffer vertex buffer representing through {@link Buffer}.
+ * @param vertexCount the number of vertices represented in the vertexBuffer.
+ * @param indexBuffer index buffer representing through {@link ShortBuffer}.
+ * @param bounds bounds of the mesh object.
+ * @return a new Mesh object.
+ */
+ public static Mesh makeIndexed(MeshSpecification meshSpec, Mode mode, Buffer vertexBuffer,
+ int vertexCount, ShortBuffer indexBuffer, Rect bounds) {
+ long nativeMesh = nativeMakeIndexed(meshSpec.mNativeMeshSpec, mode.ordinal(), vertexBuffer,
+ vertexBuffer.isDirect(), vertexCount, vertexBuffer.position(), indexBuffer,
+ indexBuffer.isDirect(), indexBuffer.capacity(), indexBuffer.position(), bounds.left,
+ bounds.top, bounds.right, bounds.bottom);
+ if (nativeMesh == 0) {
+ throw new IllegalArgumentException("Mesh construction failed.");
+ }
+ return new Mesh(nativeMesh, true);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the color uniform declared in the shader program.
+ * @param color the provided sRGB color will be converted into the shader program's output
+ * colorspace and be available as a vec4 uniform in the program.
+ */
+ public void setColorUniform(String uniformName, int color) {
+ setUniform(uniformName, Color.valueOf(color).getComponents(), true);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the color uniform declared in the shader program.
+ * @param color the provided sRGB color will be converted into the shader program's output
+ * colorspace and be available as a vec4 uniform in the program.
+ */
+ public void setColorUniform(String uniformName, long color) {
+ Color exSRGB = Color.valueOf(color).convert(ColorSpace.get(ColorSpace.Named.EXTENDED_SRGB));
+ setUniform(uniformName, exSRGB.getComponents(), true);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the color uniform declared in the shader program.
+ * @param color the provided sRGB color will be converted into the shader program's output
+ * colorspace and will be made available as a vec4 uniform in the program.
+ */
+ public void setColorUniform(String uniformName, Color color) {
+ if (color == null) {
+ throw new NullPointerException("The color parameter must not be null");
+ }
+
+ Color exSRGB = color.convert(ColorSpace.get(ColorSpace.Named.EXTENDED_SRGB));
+ setUniform(uniformName, exSRGB.getComponents(), true);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the float uniform declared in the shader program.
+ * @param value float value corresponding to the float uniform with the given name.
+ */
+ public void setFloatUniform(String uniformName, float value) {
+ setFloatUniform(uniformName, value, 0.0f, 0.0f, 0.0f, 1);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the float uniform declared in the shader program.
+ * @param value1 first float value corresponding to the float uniform with the given name.
+ * @param value2 second float value corresponding to the float uniform with the given name.
+ */
+ public void setFloatUniform(String uniformName, float value1, float value2) {
+ setFloatUniform(uniformName, value1, value2, 0.0f, 0.0f, 2);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the float uniform declared in the shader program.
+ * @param value1 first float value corresponding to the float uniform with the given name.
+ * @param value2 second float value corresponding to the float uniform with the given name.
+ * @param value3 third float value corresponding to the float unifiform with the given
+ * name.
+ */
+ public void setFloatUniform(String uniformName, float value1, float value2, float value3) {
+ setFloatUniform(uniformName, value1, value2, value3, 0.0f, 3);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the float uniform declared in the shader program.
+ * @param value1 first float value corresponding to the float uniform with the given name.
+ * @param value2 second float value corresponding to the float uniform with the given name.
+ * @param value3 third float value corresponding to the float uniform with the given name.
+ * @param value4 fourth float value corresponding to the float uniform with the given name.
+ */
+ public void setFloatUniform(
+ String uniformName, float value1, float value2, float value3, float value4) {
+ setFloatUniform(uniformName, value1, value2, value3, value4, 4);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the float uniform declared in the shader program.
+ * @param values float value corresponding to the vec4 float uniform with the given name.
+ */
+ public void setFloatUniform(String uniformName, float[] values) {
+ setUniform(uniformName, values, false);
+ }
+
+ private void setFloatUniform(
+ String uniformName, float value1, float value2, float value3, float value4, int count) {
+ if (uniformName == null) {
+ throw new NullPointerException("The uniformName parameter must not be null");
+ }
+ nativeUpdateUniforms(
+ mNativeMeshWrapper, uniformName, value1, value2, value3, value4, count);
+ nativeUpdateMesh(mNativeMeshWrapper);
+ }
+
+ private void setUniform(String uniformName, float[] values, boolean isColor) {
+ if (uniformName == null) {
+ throw new NullPointerException("The uniformName parameter must not be null");
+ }
+ if (values == null) {
+ throw new NullPointerException("The uniform values parameter must not be null");
+ }
+
+ nativeUpdateUniforms(mNativeMeshWrapper, uniformName, values, isColor);
+ nativeUpdateMesh(mNativeMeshWrapper);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the int uniform delcared in the shader program.
+ * @param value value corresponding to the int uniform with the given name.
+ */
+ public void setIntUniform(String uniformName, int value) {
+ setIntUniform(uniformName, value, 0, 0, 0, 1);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the int uniform delcared in the shader program.
+ * @param value1 first value corresponding to the int uniform with the given name.
+ * @param value2 second value corresponding to the int uniform with the given name.
+ */
+ public void setIntUniform(String uniformName, int value1, int value2) {
+ setIntUniform(uniformName, value1, value2, 0, 0, 2);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the int uniform delcared in the shader program.
+ * @param value1 first value corresponding to the int uniform with the given name.
+ * @param value2 second value corresponding to the int uniform with the given name.
+ * @param value3 third value corresponding to the int uniform with the given name.
+ */
+ public void setIntUniform(String uniformName, int value1, int value2, int value3) {
+ setIntUniform(uniformName, value1, value2, value3, 0, 3);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the int uniform delcared in the shader program.
+ * @param value1 first value corresponding to the int uniform with the given name.
+ * @param value2 second value corresponding to the int uniform with the given name.
+ * @param value3 third value corresponding to the int uniform with the given name.
+ * @param value4 fourth value corresponding to the int uniform with the given name.
+ */
+ public void setIntUniform(String uniformName, int value1, int value2, int value3, int value4) {
+ setIntUniform(uniformName, value1, value2, value3, value4, 4);
+ }
+
+ /**
+ * Sets the uniform color value corresponding to the shader assigned to the mesh.
+ *
+ * @param uniformName name matching the int uniform delcared in the shader program.
+ * @param values int values corresponding to the vec4 int uniform with the given name.
+ */
+ public void setIntUniform(String uniformName, int[] values) {
+ if (uniformName == null) {
+ throw new NullPointerException("The uniformName parameter must not be null");
+ }
+ if (values == null) {
+ throw new NullPointerException("The uniform values parameter must not be null");
+ }
+ nativeUpdateUniforms(mNativeMeshWrapper, uniformName, values);
+ nativeUpdateMesh(mNativeMeshWrapper);
+ }
+
+ private void setIntUniform(
+ String uniformName, int value1, int value2, int value3, int value4, int count) {
+ if (uniformName == null) {
+ throw new NullPointerException("The uniformName parameter must not be null");
+ }
+
+ nativeUpdateUniforms(
+ mNativeMeshWrapper, uniformName, value1, value2, value3, value4, count);
+ nativeUpdateMesh(mNativeMeshWrapper);
+ }
+
+ private Mesh(long nativeMeshWrapper, boolean isIndexed) {
+ mNativeMeshWrapper = nativeMeshWrapper;
+ this.mIsIndexed = isIndexed;
+ MeshHolder.MESH_SPECIFICATION_REGISTRY.registerNativeAllocation(this, mNativeMeshWrapper);
+ }
+
+ private static native long nativeGetFinalizer();
+
+ private static native long nativeMake(long meshSpec, int mode, Buffer vertexBuffer,
+ boolean isDirect, int vertexCount, int vertexOffset, int left, int top, int right,
+ int bottom);
+
+ private static native long nativeMakeIndexed(long meshSpec, int mode, Buffer vertexBuffer,
+ boolean isVertexDirect, int vertexCount, int vertexOffset, ShortBuffer indexBuffer,
+ boolean isIndexDirect, int indexCount, int indexOffset, int left, int top, int right,
+ int bottom);
+
+ private static native void nativeUpdateUniforms(long builder, String uniformName, float value1,
+ float value2, float value3, float value4, int count);
+
+ private static native void nativeUpdateUniforms(
+ long builder, String uniformName, float[] values, boolean isColor);
+
+ private static native void nativeUpdateUniforms(long builder, String uniformName, int value1,
+ int value2, int value3, int value4, int count);
+
+ private static native void nativeUpdateUniforms(long builder, String uniformName, int[] values);
+
+ private static native void nativeUpdateMesh(long nativeMeshWrapper);
+}
diff --git a/graphics/java/android/graphics/MeshSpecification.java b/graphics/java/android/graphics/MeshSpecification.java
index b27c5e0..45c13af 100644
--- a/graphics/java/android/graphics/MeshSpecification.java
+++ b/graphics/java/android/graphics/MeshSpecification.java
@@ -39,7 +39,7 @@
* @hide
*/
public class MeshSpecification {
- private long mNativeMeshSpec;
+ long mNativeMeshSpec;
/**
* Constants for {@link #make(Attribute[], int, Varying[], String, String, ColorSpace, int)}
diff --git a/libs/hwui/jni/Mesh.cpp b/libs/hwui/jni/Mesh.cpp
new file mode 100644
index 0000000..6dba6c1
--- /dev/null
+++ b/libs/hwui/jni/Mesh.cpp
@@ -0,0 +1,209 @@
+/*
+ * Copyright (C) 2022 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <GLES/gl.h>
+#include <Mesh.h>
+#include <SkMesh.h>
+
+#include "GraphicsJNI.h"
+#include "graphics_jni_helpers.h"
+
+namespace android {
+
+sk_sp<SkMesh::VertexBuffer> genVertexBuffer(JNIEnv* env, jobject buffer, int size,
+ jboolean isDirect) {
+ auto buff = ScopedJavaNioBuffer(env, buffer, size, isDirect);
+ auto vertexBuffer = SkMesh::MakeVertexBuffer(nullptr, buff.data(), size);
+ return vertexBuffer;
+}
+
+sk_sp<SkMesh::IndexBuffer> genIndexBuffer(JNIEnv* env, jobject buffer, int size,
+ jboolean isDirect) {
+ auto buff = ScopedJavaNioBuffer(env, buffer, size, isDirect);
+ auto indexBuffer = SkMesh::MakeIndexBuffer(nullptr, buff.data(), size);
+ return indexBuffer;
+}
+
+static jlong make(JNIEnv* env, jobject, jlong meshSpec, jint mode, jobject vertexBuffer,
+ jboolean isDirect, jint vertexCount, jint vertexOffset, jint left, jint top,
+ jint right, jint bottom) {
+ auto skMeshSpec = sk_ref_sp(reinterpret_cast<SkMeshSpecification*>(meshSpec));
+ sk_sp<SkMesh::VertexBuffer> skVertexBuffer =
+ genVertexBuffer(env, vertexBuffer, skMeshSpec->attributes().size_bytes(), isDirect);
+ auto skRect = SkRect::MakeLTRB(left, top, right, bottom);
+ auto mesh = SkMesh::Make(skMeshSpec, SkMesh::Mode(mode), skVertexBuffer, vertexCount,
+ vertexOffset, nullptr, skRect);
+ auto meshPtr = std::make_unique<MeshWrapper>(MeshWrapper{mesh, MeshUniformBuilder(skMeshSpec)});
+ return reinterpret_cast<jlong>(meshPtr.release());
+}
+
+static jlong makeIndexed(JNIEnv* env, jobject, jlong meshSpec, jint mode, jobject vertexBuffer,
+ jboolean isVertexDirect, jint vertexCount, jint vertexOffset,
+ jobject indexBuffer, jboolean isIndexDirect, jint indexCount,
+ jint indexOffset, jint left, jint top, jint right, jint bottom) {
+ auto skMeshSpec = sk_ref_sp(reinterpret_cast<SkMeshSpecification*>(meshSpec));
+ sk_sp<SkMesh::VertexBuffer> skVertexBuffer = genVertexBuffer(
+ env, vertexBuffer, skMeshSpec->attributes().size_bytes(), isVertexDirect);
+ sk_sp<SkMesh::IndexBuffer> skIndexBuffer =
+ genIndexBuffer(env, indexBuffer, indexCount * gIndexByteSize, isIndexDirect);
+ auto skRect = SkRect::MakeLTRB(left, top, right, bottom);
+ auto mesh = SkMesh::MakeIndexed(skMeshSpec, SkMesh::Mode(mode), skVertexBuffer, vertexCount,
+ vertexOffset, skIndexBuffer, indexCount, indexOffset, nullptr,
+ skRect);
+ auto meshPtr = std::make_unique<MeshWrapper>(MeshWrapper{mesh, MeshUniformBuilder(skMeshSpec)});
+ return reinterpret_cast<jlong>(meshPtr.release());
+}
+
+static void updateMesh(JNIEnv* env, jobject, jlong meshWrapper, jboolean indexed) {
+ auto wrapper = reinterpret_cast<MeshWrapper*>(meshWrapper);
+ auto mesh = wrapper->mesh;
+ if (indexed) {
+ wrapper->mesh = SkMesh::MakeIndexed(
+ sk_ref_sp(mesh.spec()), mesh.mode(), sk_ref_sp(mesh.vertexBuffer()),
+ mesh.vertexCount(), mesh.vertexOffset(), sk_ref_sp(mesh.indexBuffer()),
+ mesh.indexCount(), mesh.indexOffset(), wrapper->builder.fUniforms, mesh.bounds());
+ } else {
+ wrapper->mesh = SkMesh::Make(
+ sk_ref_sp(mesh.spec()), mesh.mode(), sk_ref_sp(mesh.vertexBuffer()),
+ mesh.vertexCount(), mesh.vertexOffset(), wrapper->builder.fUniforms, mesh.bounds());
+ }
+}
+
+static inline int ThrowIAEFmt(JNIEnv* env, const char* fmt, ...) {
+ va_list args;
+ va_start(args, fmt);
+ int ret = jniThrowExceptionFmt(env, "java/lang/IllegalArgumentException", fmt, args);
+ va_end(args);
+ return ret;
+}
+
+static bool isIntUniformType(const SkRuntimeEffect::Uniform::Type& type) {
+ switch (type) {
+ case SkRuntimeEffect::Uniform::Type::kFloat:
+ case SkRuntimeEffect::Uniform::Type::kFloat2:
+ case SkRuntimeEffect::Uniform::Type::kFloat3:
+ case SkRuntimeEffect::Uniform::Type::kFloat4:
+ case SkRuntimeEffect::Uniform::Type::kFloat2x2:
+ case SkRuntimeEffect::Uniform::Type::kFloat3x3:
+ case SkRuntimeEffect::Uniform::Type::kFloat4x4:
+ return false;
+ case SkRuntimeEffect::Uniform::Type::kInt:
+ case SkRuntimeEffect::Uniform::Type::kInt2:
+ case SkRuntimeEffect::Uniform::Type::kInt3:
+ case SkRuntimeEffect::Uniform::Type::kInt4:
+ return true;
+ }
+}
+
+static void nativeUpdateFloatUniforms(JNIEnv* env, MeshUniformBuilder* builder,
+ const char* uniformName, const float values[], int count,
+ bool isColor) {
+ MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName);
+ if (uniform.fVar == nullptr) {
+ ThrowIAEFmt(env, "unable to find uniform named %s", uniformName);
+ } else if (isColor != ((uniform.fVar->flags & SkRuntimeEffect::Uniform::kColor_Flag) != 0)) {
+ if (isColor) {
+ jniThrowExceptionFmt(
+ env, "java/lang/IllegalArgumentException",
+ "attempting to set a color uniform using the non-color specific APIs: %s %x",
+ uniformName, uniform.fVar->flags);
+ } else {
+ ThrowIAEFmt(env,
+ "attempting to set a non-color uniform using the setColorUniform APIs: %s",
+ uniformName);
+ }
+ } else if (isIntUniformType(uniform.fVar->type)) {
+ ThrowIAEFmt(env, "attempting to set a int uniform using the setUniform APIs: %s",
+ uniformName);
+ } else if (!uniform.set<float>(values, count)) {
+ ThrowIAEFmt(env, "mismatch in byte size for uniform [expected: %zu actual: %zu]",
+ uniform.fVar->sizeInBytes(), sizeof(float) * count);
+ }
+}
+
+static void updateFloatUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring uniformName,
+ jfloat value1, jfloat value2, jfloat value3, jfloat value4,
+ jint count) {
+ auto* builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder);
+ ScopedUtfChars name(env, uniformName);
+ const float values[4] = {value1, value2, value3, value4};
+ nativeUpdateFloatUniforms(env, builder, name.c_str(), values, count, false);
+}
+
+static void updateFloatArrayUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring jUniformName,
+ jfloatArray jvalues, jboolean isColor) {
+ auto builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder);
+ ScopedUtfChars name(env, jUniformName);
+ AutoJavaFloatArray autoValues(env, jvalues, 0, kRO_JNIAccess);
+ nativeUpdateFloatUniforms(env, builder, name.c_str(), autoValues.ptr(), autoValues.length(),
+ isColor);
+}
+
+static void nativeUpdateIntUniforms(JNIEnv* env, MeshUniformBuilder* builder,
+ const char* uniformName, const int values[], int count) {
+ MeshUniformBuilder::MeshUniform uniform = builder->uniform(uniformName);
+ if (uniform.fVar == nullptr) {
+ ThrowIAEFmt(env, "unable to find uniform named %s", uniformName);
+ } else if (!isIntUniformType(uniform.fVar->type)) {
+ ThrowIAEFmt(env, "attempting to set a non-int uniform using the setIntUniform APIs: %s",
+ uniformName);
+ } else if (!uniform.set<int>(values, count)) {
+ ThrowIAEFmt(env, "mismatch in byte size for uniform [expected: %zu actual: %zu]",
+ uniform.fVar->sizeInBytes(), sizeof(float) * count);
+ }
+}
+
+static void updateIntUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring uniformName,
+ jint value1, jint value2, jint value3, jint value4, jint count) {
+ auto builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder);
+ ScopedUtfChars name(env, uniformName);
+ const int values[4] = {value1, value2, value3, value4};
+ nativeUpdateIntUniforms(env, builder, name.c_str(), values, count);
+}
+
+static void updateIntArrayUniforms(JNIEnv* env, jobject, jlong uniBuilder, jstring uniformName,
+ jintArray values) {
+ auto builder = reinterpret_cast<MeshUniformBuilder*>(uniBuilder);
+ ScopedUtfChars name(env, uniformName);
+ AutoJavaIntArray autoValues(env, values, 0);
+ nativeUpdateIntUniforms(env, builder, name.c_str(), autoValues.ptr(), autoValues.length());
+}
+
+static void MeshWrapper_destroy(MeshWrapper* wrapper) {
+ delete wrapper;
+}
+
+static jlong getMeshFinalizer(JNIEnv*, jobject) {
+ return static_cast<jlong>(reinterpret_cast<uintptr_t>(&MeshWrapper_destroy));
+}
+
+static const JNINativeMethod gMeshMethods[] = {
+ {"nativeGetFinalizer", "()J", (void*)getMeshFinalizer},
+ {"nativeMake", "(JILjava/nio/Buffer;ZIIIIII)J", (void*)make},
+ {"nativeMakeIndexed", "(JILjava/nio/Buffer;ZIILjava/nio/ShortBuffer;ZIIIIII)J",
+ (void*)makeIndexed},
+ {"nativeUpdateMesh", "(JZ)V", (void*)updateMesh},
+ {"nativeUpdateUniforms", "(JLjava/lang/String;[FZ)V", (void*)updateFloatArrayUniforms},
+ {"nativeUpdateUniforms", "(JLjava/lang/String;FFFFI)V", (void*)updateFloatUniforms},
+ {"nativeUpdateUniforms", "(JLjava/lang/String;[I)V", (void*)updateIntArrayUniforms},
+ {"nativeUpdateUniforms", "(JLjava/lang/String;IIIII)V", (void*)updateIntUniforms}};
+
+int register_android_graphics_Mesh(JNIEnv* env) {
+ android::RegisterMethodsOrDie(env, "android/graphics/Mesh", gMeshMethods, NELEM(gMeshMethods));
+ return 0;
+}
+
+} // namespace android
diff --git a/libs/hwui/jni/Mesh.h b/libs/hwui/jni/Mesh.h
new file mode 100644
index 0000000..aa014a5
--- /dev/null
+++ b/libs/hwui/jni/Mesh.h
@@ -0,0 +1,261 @@
+/*
+ * Copyright (C) 2022 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef FRAMEWORKS_BASE_LIBS_HWUI_JNI_MESH_H_
+#define FRAMEWORKS_BASE_LIBS_HWUI_JNI_MESH_H_
+
+#include <SkMesh.h>
+#include <jni.h>
+
+#include <utility>
+
+#include "graphics_jni_helpers.h"
+
+#define gIndexByteSize 2
+
+// A smart pointer that provides read only access to Java.nio.Buffer. This handles both
+// direct and indrect buffers, allowing access to the underlying data in both
+// situations. If passed a null buffer, we will throw NullPointerException,
+// and c_data will return nullptr.
+//
+// This class draws from com_google_android_gles_jni_GLImpl.cpp for Buffer to void *
+// conversion.
+class ScopedJavaNioBuffer {
+public:
+ ScopedJavaNioBuffer(JNIEnv* env, jobject buffer, jint size, jboolean isDirect)
+ : mEnv(env), mBuffer(buffer) {
+ if (buffer == nullptr) {
+ mDataBase = nullptr;
+ mData = nullptr;
+ jniThrowNullPointerException(env);
+ } else {
+ mArray = (jarray) nullptr;
+ if (isDirect) {
+ mData = getDirectBufferPointer(mEnv, mBuffer);
+ } else {
+ mData = setIndirectData(size);
+ }
+ }
+ }
+
+ ScopedJavaNioBuffer(ScopedJavaNioBuffer&& rhs) noexcept { *this = std::move(rhs); }
+
+ ~ScopedJavaNioBuffer() { reset(); }
+
+ void reset() {
+ if (mDataBase) {
+ releasePointer(mEnv, mArray, mDataBase, JNI_FALSE);
+ mDataBase = nullptr;
+ }
+ }
+
+ ScopedJavaNioBuffer& operator=(ScopedJavaNioBuffer&& rhs) noexcept {
+ if (this != &rhs) {
+ reset();
+
+ mEnv = rhs.mEnv;
+ mBuffer = rhs.mBuffer;
+ mDataBase = rhs.mDataBase;
+ mData = rhs.mData;
+ mArray = rhs.mArray;
+ rhs.mEnv = nullptr;
+ rhs.mData = nullptr;
+ rhs.mBuffer = nullptr;
+ rhs.mArray = nullptr;
+ rhs.mDataBase = nullptr;
+ }
+ return *this;
+ }
+
+ const void* data() const { return mData; }
+
+private:
+ /**
+ * This code is taken and modified from com_google_android_gles_jni_GLImpl.cpp to extract data
+ * from a java.nio.Buffer.
+ */
+ void* getDirectBufferPointer(JNIEnv* env, jobject buffer) {
+ if (buffer == nullptr) {
+ return nullptr;
+ }
+
+ jint position;
+ jint limit;
+ jint elementSizeShift;
+ jlong pointer;
+ pointer = jniGetNioBufferFields(env, buffer, &position, &limit, &elementSizeShift);
+ if (pointer == 0) {
+ jniThrowException(mEnv, "java/lang/IllegalArgumentException",
+ "Must use a native order direct Buffer");
+ return nullptr;
+ }
+ pointer += position << elementSizeShift;
+ return reinterpret_cast<void*>(pointer);
+ }
+
+ static void releasePointer(JNIEnv* env, jarray array, void* data, jboolean commit) {
+ env->ReleasePrimitiveArrayCritical(array, data, commit ? 0 : JNI_ABORT);
+ }
+
+ static void* getPointer(JNIEnv* env, jobject buffer, jarray* array, jint* remaining,
+ jint* offset) {
+ jint position;
+ jint limit;
+ jint elementSizeShift;
+
+ jlong pointer;
+ pointer = jniGetNioBufferFields(env, buffer, &position, &limit, &elementSizeShift);
+ *remaining = (limit - position) << elementSizeShift;
+ if (pointer != 0L) {
+ *array = nullptr;
+ pointer += position << elementSizeShift;
+ return reinterpret_cast<void*>(pointer);
+ }
+
+ *array = jniGetNioBufferBaseArray(env, buffer);
+ *offset = jniGetNioBufferBaseArrayOffset(env, buffer);
+ return nullptr;
+ }
+
+ /**
+ * This is a copy of
+ * static void android_glBufferData__IILjava_nio_Buffer_2I
+ * from com_google_android_gles_jni_GLImpl.cpp
+ */
+ void* setIndirectData(jint size) {
+ jint exception;
+ const char* exceptionType;
+ const char* exceptionMessage;
+ jint bufferOffset = (jint)0;
+ jint remaining;
+ void* tempData;
+
+ if (mBuffer) {
+ tempData =
+ (void*)getPointer(mEnv, mBuffer, (jarray*)&mArray, &remaining, &bufferOffset);
+ if (remaining < size) {
+ exception = 1;
+ exceptionType = "java/lang/IllegalArgumentException";
+ exceptionMessage = "remaining() < size < needed";
+ goto exit;
+ }
+ }
+ if (mBuffer && tempData == nullptr) {
+ mDataBase = (char*)mEnv->GetPrimitiveArrayCritical(mArray, (jboolean*)0);
+ tempData = (void*)(mDataBase + bufferOffset);
+ }
+ return tempData;
+ exit:
+ if (mArray) {
+ releasePointer(mEnv, mArray, (void*)(mDataBase), JNI_FALSE);
+ }
+ if (exception) {
+ jniThrowException(mEnv, exceptionType, exceptionMessage);
+ }
+ return nullptr;
+ }
+
+ JNIEnv* mEnv;
+
+ // Java Buffer data
+ void* mData;
+ jobject mBuffer;
+
+ // Indirect Buffer Data
+ jarray mArray;
+ char* mDataBase;
+};
+
+class MeshUniformBuilder {
+public:
+ struct MeshUniform {
+ template <typename T>
+ std::enable_if_t<std::is_trivially_copyable<T>::value, MeshUniform> operator=(
+ const T& val) {
+ if (!fVar) {
+ SkDEBUGFAIL("Assigning to missing variable");
+ } else if (sizeof(val) != fVar->sizeInBytes()) {
+ SkDEBUGFAIL("Incorrect value size");
+ } else {
+ memcpy(SkTAddOffset<void>(fOwner->writableUniformData(), fVar->offset), &val,
+ szeof(val));
+ }
+ }
+
+ MeshUniform& operator=(const SkMatrix& val) {
+ if (!fVar) {
+ SkDEBUGFAIL("Assigning to missing variable");
+ } else if (fVar->sizeInBytes() != 9 * sizeof(float)) {
+ SkDEBUGFAIL("Incorrect value size");
+ } else {
+ float* data =
+ SkTAddOffset<float>(fOwner->writableUniformData(), (ptrdiff_t)fVar->offset);
+ data[0] = val.get(0);
+ data[1] = val.get(3);
+ data[2] = val.get(6);
+ data[3] = val.get(1);
+ data[4] = val.get(4);
+ data[5] = val.get(7);
+ data[6] = val.get(2);
+ data[7] = val.get(5);
+ data[8] = val.get(8);
+ }
+ return *this;
+ }
+
+ template <typename T>
+ bool set(const T val[], const int count) {
+ static_assert(std::is_trivially_copyable<T>::value, "Value must be trivial copyable");
+ if (!fVar) {
+ SkDEBUGFAIL("Assigning to missing variable");
+ return false;
+ } else if (sizeof(T) * count != fVar->sizeInBytes()) {
+ SkDEBUGFAIL("Incorrect value size");
+ return false;
+ } else {
+ memcpy(SkTAddOffset<void>(fOwner->writableUniformData(), fVar->offset), val,
+ sizeof(T) * count);
+ }
+ return true;
+ }
+
+ MeshUniformBuilder* fOwner;
+ const SkRuntimeEffect::Uniform* fVar;
+ };
+ MeshUniform uniform(std::string_view name) { return {this, fMeshSpec->findUniform(name)}; }
+
+ explicit MeshUniformBuilder(sk_sp<SkMeshSpecification> meshSpec) {
+ fMeshSpec = sk_sp(meshSpec);
+ }
+
+ sk_sp<SkData> fUniforms;
+
+private:
+ void* writableUniformData() {
+ if (!fUniforms->unique()) {
+ fUniforms = SkData::MakeWithCopy(fUniforms->data(), fUniforms->size());
+ }
+ return fUniforms->writable_data();
+ }
+
+ sk_sp<SkMeshSpecification> fMeshSpec;
+};
+
+struct MeshWrapper {
+ SkMesh mesh;
+ MeshUniformBuilder builder;
+};
+#endif // FRAMEWORKS_BASE_LIBS_HWUI_JNI_MESH_H_