Fix crash in "Tree::updateBitmapCache"

Fix crash caused by updating vectordrawable cache for objects
from previous frames, which may have been deleted.

Bug: 67940327
Test: Ran CtsUiRenderingTestCases test
Change-Id: I4466235e78e9b7937a0d4428240574d9e3d0989f
diff --git a/libs/hwui/renderthread/OpenGLPipeline.h b/libs/hwui/renderthread/OpenGLPipeline.h
index 4ca19fb..1f467c1 100644
--- a/libs/hwui/renderthread/OpenGLPipeline.h
+++ b/libs/hwui/renderthread/OpenGLPipeline.h
@@ -58,6 +58,7 @@
     bool pinImages(std::vector<SkImage*>& mutableImages) override { return false; }
     bool pinImages(LsaVector<sk_sp<Bitmap>>& images) override;
     void unpinImages() override;
+    void onPrepareTree() override {}
     static void destroyLayer(RenderNode* node);
     static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
     static void invokeFunctor(const RenderThread& thread, Functor* functor);