Introduce DynamicDisplayInfo
In this CL we introduce SurfaceContorl.getDynamicDisplayInfo
which replaces the current seprate calls for supported and
active display mode, supproted and active color modes and
HDR capabilities.
This way display capabilities can be queried atomically.
Additionally this CL pipes an DisplayMode IDs from
SurfaceFlinger and updates LocalDislayAdapter to use
IDs instead of array indices.
Test: presubmit
Bug: 159590486
Bug: 175678215
Change-Id: I169e3055d07905e2330e11f158b61ffd366f97e6
diff --git a/libs/hwui/tests/common/TestContext.cpp b/libs/hwui/tests/common/TestContext.cpp
index 6a9a98d..898c64b 100644
--- a/libs/hwui/tests/common/TestContext.cpp
+++ b/libs/hwui/tests/common/TestContext.cpp
@@ -22,16 +22,16 @@
namespace uirenderer {
namespace test {
-const DisplayInfo& getDisplayInfo() {
- static DisplayInfo info = [] {
- DisplayInfo info;
+const ui::StaticDisplayInfo& getDisplayInfo() {
+ static ui::StaticDisplayInfo info = [] {
+ ui::StaticDisplayInfo info;
#if HWUI_NULL_GPU
info.density = 2.f;
#else
const sp<IBinder> token = SurfaceComposerClient::getInternalDisplayToken();
LOG_ALWAYS_FATAL_IF(!token, "%s: No internal display", __FUNCTION__);
- const status_t status = SurfaceComposerClient::getDisplayInfo(token, &info);
+ const status_t status = SurfaceComposerClient::getStaticDisplayInfo(token, &info);
LOG_ALWAYS_FATAL_IF(status, "%s: Failed to get display info", __FUNCTION__);
#endif
return info;
diff --git a/libs/hwui/tests/common/TestContext.h b/libs/hwui/tests/common/TestContext.h
index 7d2f6d8..9d00366d 100644
--- a/libs/hwui/tests/common/TestContext.h
+++ b/libs/hwui/tests/common/TestContext.h
@@ -23,8 +23,8 @@
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/SurfaceControl.h>
-#include <ui/DisplayInfo.h>
#include <ui/DisplayMode.h>
+#include <ui/StaticDisplayInfo.h>
#include <utils/Looper.h>
#include <atomic>
@@ -36,7 +36,7 @@
namespace uirenderer {
namespace test {
-const DisplayInfo& getDisplayInfo();
+const ui::StaticDisplayInfo& getDisplayInfo();
const ui::DisplayMode& getActiveDisplayMode();
inline const ui::Size& getActiveDisplayResolution() {