Replace ADISPLAY_ID_ constants with LogicalDisplayId equivalents

This will help remove ADISPLAY_ID_ constants.

Bug: 339106983
Test: m checkinput
Change-Id: I37e1ccf4872c0758b2817121199ef5beee7e107f
diff --git a/libs/input/SpriteController.h b/libs/input/SpriteController.h
index 070c90c..e147c56 100644
--- a/libs/input/SpriteController.h
+++ b/libs/input/SpriteController.h
@@ -174,7 +174,7 @@
         int32_t layer{0};
         float alpha{1.0f};
         SpriteTransformationMatrix transformationMatrix;
-        ui::LogicalDisplayId displayId{ui::ADISPLAY_ID_DEFAULT};
+        ui::LogicalDisplayId displayId{ui::LogicalDisplayId::DEFAULT};
 
         sp<SurfaceControl> surfaceControl;
         int32_t surfaceWidth{0};