Replace ADISPLAY_ID_ constants with LogicalDisplayId equivalents
This will help remove ADISPLAY_ID_ constants.
Bug: 339106983
Test: m checkinput
Change-Id: I37e1ccf4872c0758b2817121199ef5beee7e107f
diff --git a/libs/input/SpriteController.h b/libs/input/SpriteController.h
index 070c90c..e147c56 100644
--- a/libs/input/SpriteController.h
+++ b/libs/input/SpriteController.h
@@ -174,7 +174,7 @@
int32_t layer{0};
float alpha{1.0f};
SpriteTransformationMatrix transformationMatrix;
- ui::LogicalDisplayId displayId{ui::ADISPLAY_ID_DEFAULT};
+ ui::LogicalDisplayId displayId{ui::LogicalDisplayId::DEFAULT};
sp<SurfaceControl> surfaceControl;
int32_t surfaceWidth{0};