Replace ADISPLAY_ID_ constants with LogicalDisplayId equivalents

This will help remove ADISPLAY_ID_ constants.

Bug: 339106983
Test: m checkinput
Change-Id: I37e1ccf4872c0758b2817121199ef5beee7e107f
diff --git a/libs/input/MouseCursorController.cpp b/libs/input/MouseCursorController.cpp
index 5cf5a1d..f1ee325 100644
--- a/libs/input/MouseCursorController.cpp
+++ b/libs/input/MouseCursorController.cpp
@@ -467,10 +467,10 @@
 
     std::function<bool(nsecs_t)> func = std::bind(&MouseCursorController::doAnimations, this, _1);
     /*
-     * Using ui::ADISPLAY_ID_NONE for displayId here to avoid removing the callback
+     * Using ui::LogicalDisplayId::INVALID for displayId here to avoid removing the callback
      * if a TouchSpotController with the same display is removed.
      */
-    mContext.addAnimationCallback(ui::ADISPLAY_ID_NONE, func);
+    mContext.addAnimationCallback(ui::LogicalDisplayId::INVALID, func);
 }
 
 } // namespace android