Update deprecated MutableTextureState Vulkan constructor call
This was deprecated in http://review.skia.org/781498 and
will be removed soon.
Change-Id: I8157eded40a849bc2307f4dfe916a34567428119
Bug: b/293490566
diff --git a/libs/hwui/AutoBackendTextureRelease.cpp b/libs/hwui/AutoBackendTextureRelease.cpp
index 4d020c5..5f5ffe9 100644
--- a/libs/hwui/AutoBackendTextureRelease.cpp
+++ b/libs/hwui/AutoBackendTextureRelease.cpp
@@ -21,6 +21,7 @@
#include <include/gpu/GrDirectContext.h>
#include <include/gpu/GrBackendSurface.h>
#include <include/gpu/MutableTextureState.h>
+#include <include/gpu/vk/VulkanMutableTextureState.h>
#include "renderthread/RenderThread.h"
#include "utils/Color.h"
#include "utils/PaintUtils.h"
@@ -142,8 +143,9 @@
LOG_ALWAYS_FATAL_IF(Properties::getRenderPipelineType() != RenderPipelineType::SkiaVulkan);
if (mBackendTexture.isValid()) {
// Passing in VK_IMAGE_LAYOUT_UNDEFINED means we keep the old layout.
- skgpu::MutableTextureState newState(VK_IMAGE_LAYOUT_UNDEFINED,
- VK_QUEUE_FAMILY_FOREIGN_EXT);
+ skgpu::MutableTextureState newState = skgpu::MutableTextureStates::MakeVulkan(
+ VK_IMAGE_LAYOUT_UNDEFINED,
+ VK_QUEUE_FAMILY_FOREIGN_EXT);
// The unref for this ref happens in the releaseProc passed into setBackendTextureState. The
// releaseProc callback will be made when the work to set the new state has finished on the