SpriteController: Reparent SurfaceControls to null before disposing
Bug: 206650086
Test: manual: see repro insructions in the bug
Change-Id: Ib8e39780002ecb74ade64791bdb98b8b9c969bce
diff --git a/libs/input/SpriteController.cpp b/libs/input/SpriteController.cpp
index da21438..2b809ea 100644
--- a/libs/input/SpriteController.cpp
+++ b/libs/input/SpriteController.cpp
@@ -70,8 +70,8 @@
}
void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) {
- bool wasEmpty = mLocked.invalidatedSprites.isEmpty();
- mLocked.invalidatedSprites.push(sprite);
+ bool wasEmpty = mLocked.invalidatedSprites.empty();
+ mLocked.invalidatedSprites.push_back(sprite);
if (wasEmpty) {
if (mLocked.transactionNestingCount != 0) {
mLocked.deferredSpriteUpdate = true;
@@ -82,8 +82,8 @@
}
void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) {
- bool wasEmpty = mLocked.disposedSurfaces.isEmpty();
- mLocked.disposedSurfaces.push(surfaceControl);
+ bool wasEmpty = mLocked.disposedSurfaces.empty();
+ mLocked.disposedSurfaces.push_back(surfaceControl);
if (wasEmpty) {
mLooper->sendMessage(mHandler, Message(MSG_DISPOSE_SURFACES));
}
@@ -113,7 +113,7 @@
numSprites = mLocked.invalidatedSprites.size();
for (size_t i = 0; i < numSprites; i++) {
- const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i);
+ const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites[i];
updates.push(SpriteUpdate(sprite, sprite->getStateLocked()));
sprite->resetDirtyLocked();
@@ -305,7 +305,7 @@
void SpriteController::doDisposeSurfaces() {
// Collect disposed surfaces.
- Vector<sp<SurfaceControl> > disposedSurfaces;
+ std::vector<sp<SurfaceControl>> disposedSurfaces;
{ // acquire lock
AutoMutex _l(mLock);
@@ -313,6 +313,13 @@
mLocked.disposedSurfaces.clear();
} // release lock
+ // Remove the parent from all surfaces.
+ SurfaceComposerClient::Transaction t;
+ for (const sp<SurfaceControl>& sc : disposedSurfaces) {
+ t.reparent(sc, nullptr);
+ }
+ t.apply();
+
// Release the last reference to each surface outside of the lock.
// We don't want the surfaces to be deleted while we are holding our lock.
disposedSurfaces.clear();